Another thing that deserves praise for "Return of Monkey Island" is that it does not copy every point of the old game design step by step. The most important change that the game makes to adapt to the times is to give you a puzzle guide that convinces you - next to the task record, you can choose "spoiler" what to do next, or you can choose spoiler to get key tips in just one step (this can keep you happy to solve problems).
Another important change is that in Chapter 4, it attempts a more freer "open world" - although the actual effect may be different, because the five keys have different design levels, just like the Queen's three contests: intelligence, food, and cold jokes are all good, not only in the "mechanism building", but also in the process of the mission, he connects almost all the islands together. The key to the "Marine Fishing Association" is also very good.
Three pieces of fragments are easy to obtain, from easy to difficult, getting this piece in the museum is a counter-intuitive anti-design, using the principle that a saint cannot hit the same action twice, using a trick the player has seen before to solve this puzzle. But the design of the Horror Island is also relatively mediocre. Due to the fragmented past of the map, it is not as good as the design of the previous chapters in terms of overall clues and the direction of the puzzle.
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