attribute information
As a melee intellectual hero, the survival attributes of goblin tinker far exceed those of regular range intellectual heroes. At level 1, it has 22 to 28 attack power, 4 armor, 600 health and 300 magic points; at level 10, it has 45 to 51 attack power, 6 armor, 1125 health and 645 magic points. In terms of three-dimensional attributes of
, the level 1 goblin tinker has 20 points of strength, 15 points of agility and 20 points of intelligence; at level 10, the attributes will be increased to 41 points of strength, 24 points of agility and 43 points of intelligence. Attribute growth is approximately: 2.33 strength, 1 agility and 2.56 intelligence.
skill details
Pocket Factory: Summoning skill, consumes 125 magic points, summons a pocket factory that lasts 40 seconds. Pocket siege will constantly summon goblins and engineers to assist in the battle. In addition to its own attack power, goblins and engineers will also cause 30/60/80 explosion damage to the surrounding enemies when they die. The cooldown time is 35 seconds, and there can be 2 pocket sieges at the same time. The attributes of the Clockwork Goblin are 12 to 14 points of normal attack power, 80 points of health and 1 point of heavy armor. Pocket sieges are all 0 points heavy armor, and the health value is 300/450/600.
cluster rocket: range directional skill, consumes 70 magic points to launch 6/12/18 missiles, causing 45/75/110 damage and 1 second stun to ground units within 200 of the designated area. The skill cooldown time is 6 seconds, and the casting distance is 800.
Engineering Upgrade: Passive Skills, after learning, you can strengthen the attributes and skills of the Goblins. The attribute enhancement effect is to increase the Goblins' attack power of 2/4/6 points and 10%/20%/30% movement speed. Level 1 can expand the scope of action of cluster rocket skills; Level 2 can increase the production speed of small and medium-sized goblins in pocket factories; Level 3 can increase the armor and strength of mechanical goblins and strengthen the demolition skills.
Mechanical Goblin: Permanent transformation skill, consumes 25 magic points to transform into a mechanical Goblin. After the transformation is completed, the Goblin Tinker can obtain 7 extra strength, 2 extra armor, and obtain a demolition skill that can cause a lot of extra damage to the building. It is worth mentioning that after transforming into a mechanical goblin, the goblin tinker will be immune to most damage and stun magic skills and a small number of buff magic skills. The skill cooldown time is 1 second, and it takes 25 magic points to be consumed again when it becomes an ordinary goblin.
demolition: The special skill of mechanical goblins, after becoming mechanical goblins, the attack will cause 2 times the damage of ordinary attacks to the building.
core function
home destruction restraint: Because all the skills of the goblin tinkerer can cause good damage to the building, the pocket factory can continue to suppress the building. In actual game, many players like to start the hero constantly restrain their opponents through the ability to demolish the home. In addition to simple restraint, the game can instantly cause a lot of damage to the building by relying on its powerful home demolition ability and cluster rocket skills after transformation. It is also difficult to demolish the opponent's building after forcibly demolishing the building.
Control interruption: When the heroes we choose do not have stable control ability, and the opponent has powerful skills such as level 6 jungle guardians but requires continuous casting skills, the three-machine tinkerer relies on its short-term stun effect to interrupt the opponent's casting effect.