Many people like meat pigeon games. Random levels are a brand new experience every time. This is the greatest pleasure that meat pigeon games bring to players. Among the many meat pigeon games, "Haddes" should be called the ceiling of meat pigeon action.
"Haddes" actually did not make a major subversion of roguelike on the system. There are also core things such as random maps, random weapons, and random props.
However, "Hadis" has made a microinnovation in skills acquisition. Every time a player enters a room, he will eventually draw a certain skill after clearing the enemy, instead of upgrading his skills with the character like some similar games, or relying entirely on weapons obtained by opening treasure chests to gain abilities. This is represented by "Advance into the Dungeon".
The advantage of getting a skill for every room is that it allows players to always be very interested in what skills they can obtain after clearing the enemy. If the things they get are not satisfactory, the player will not lose confidence, because they will immediately enter the next such loop. So players will always be at an excited point, which is why I can't stop playing.
In addition, the colorful weapons, as well as the combination of different weapons and different skills, are also worth studying. Some genres have a lot of attack power, but the viewing and operational comfort may not be ideal. Players can freely combine them in a comfortable way.
and the game that seems to never repeat and dubbed dialogue, especially the complaints of various relatives of the protagonist, also make the players seem less monotonous after falling down countless times and rebirth. In short, this is a nearly perfect game, and there are basically no shortcomings.