The most advanced one among the masters is the A-level disciples, but it is still difficult for an ordinary player to raise such characters well, because the cycle itself is quite long, and it is easy to develop halfway through development without certain arrangements. I was on V

The most advanced disciple in the Great Master Sect is the A-level disciple. However, it is still difficult for an ordinary player to raise such characters well, because the cycle itself is quite long, and without certain arrangements, it is easy to develop halfway through development, which is not what you expected. I was on V10 when I played it myself. I really have no explanation for the non-R model and the training of Class B. Now I will tell you about my existing experience in Class A training.

First of all, before we start cultivating, we might as well classify these good disciples, mainly four types, namely kitchen knife type, growth and development type, and balance and coordination. The most important thing to pay attention to before talking about the lineup is position. There are up to eight positions that have already come out, that is, one to eight. The momentum is directly excluded, because in addition to sword competition and disability, there are many choices like bloody battles or martial arts. The odd number among the eight digits, that is, 1357, requires outstanding attacks to deal good injuries. Since the probability of Tianshan itself is quite low, only 16 percentage points, there is no need to let disciples who are biased towards defense fight here. Usually, the most we see is that the disciples who are dominant as the offense are not very good at defense, but if you put the even number, that is, 2468, you will have to be the opponent first. Therefore, we need to have a disciple with outstanding defense here. But there are quite a lot of disciples in the game, and even if it is narrowed down to prevent this, there are many individual categories. There are even more varied training, and everyone in front and behind must be determined.

The most basic battle rules in the game are three rounds. All disciples have the heavy responsibility of preparing to take the next round, but from the second round, the opponent starts first, so the best thing is to give up thinking about the second round in the middle and choose to focus on the third round and start the first round. So what kind of A is suitable for and where is the thing we need to consider. Here we can start with the kitchen knife, which means the number of people brought in the team needs to be considered. Many old players’ debuffs are used by a kitchen knife later. Two are put in the present, and three are the pit. Because of his own positioning and talent, he is destined to be the odd number of 1357. If you decide based on your talent, Shangguan is the fixed number one, and then the Ximen people have their own team, so the position is the remaining 357. According to the formula we came to calculate, when the group attack itself affects both sides, it will have an effect of 80%, so No. 1 is not suitable for bringing a pair of groups. Because the opponent is normally protected by No. 2, we can't beat it if we refract it and cut it.