There are many attributes of characters, but there are only a few more important attributes, such as the damage hit that the physics system values, while the magic system values ​​the magic damage, and the solid injury sect values ​​the speed. The attribute of magic defense is re

There are many attributes of characters, but there are only a few more important attributes, such as the damage hit that the physics system values, while the magic system values ​​the magic damage, and the solid injury sect values ​​the speed. The attribute of magic defense is relatively low, and some players even don’t care about its level. Now there is a question before us: Will there be a qualitative change in the increase of legal defense from 600 to 900?

Some players raised this question: I am a 129 five-open full-stationary injury team. Sometimes there are many magic systems on the opponent and cannot be solved in a short period of time. The battle will fall into a situation of high bloodline pressure. In the past, I focused on output and qi and blood, and even brought 50 in animal sets. The so-called best defense is offense, and what I play is the limit.

But sometimes it is too tiring to hang up, and the restaurant is frequent, and occasionally leads a team of people. If there are big players in the law system, there is basically no pressure to raise blood, so I want to pile up magic defenses and improve the quality of blood, rather than just making a sandbag. I know that 1200 will definitely have a qualitative change, but I can't make it so hot. I calculated that 900 is possible, so I want to know if there is a significant change in 900 compared to 600?

It can be confirmed that if the magic resistance is fully cultivated, the more monsters there are, the smaller the difference will be, the fewer monsters there are, and the greater the difference will be. If you pile up the defense, the effect is more obvious in ordinary books. You originally lost three or four hundred blood, but after piled up, it is estimated that you will lose dozens or even 1 point of blood, but you will not break the defense. In the difficulty book, the effect is still there, but it may not be that obvious.

The following example well explains the difference between defense and legal defense and the positioning of legal defense.

Actually, this is the case. If you brush the copy and get hurt by the plane, you have to pile up defense. But if you get hurt in seconds, it should be a pile of blood rather than a pile of magic defense. The reference resistance method is body resistance, not magic resistance, and adding a small amount of magic is not for magic defense but for output.

Why? Because of the settlement mechanism. The setting of physical attack is to kill and explode. Although the total injury is incomparable to the magic system, it hurts when it is concentrated at one point. So the damage is high, and the data you cut out is crazy. Similarly, the opponent's defense is high, and the data cut out is sharply reduced. Therefore, the stack defense has significant effect.

The magic system settings are face damage and smoothness (there are few magic explosions in mission monsters). The characteristic of the system is that the total damage is high, but the average output of each unit is not high. In PK, it depends on the total output per round that is greater than your total reply, and it will cause you to collapse after accumulating more than ten rounds. Therefore, the difference in spiritual power has no effect on the damage caused by the second out, which is not as great as the damage defense has on the physical output. After all, if this is too big, if you get 7 seconds, then you will be injured.

, and the task monster usually ends the battle in a few rounds. Even if it comes out in seconds, it doesn’t matter. If you pile up more blood to survive this game, just go out to the restaurant. Besides, if you pile up magic, it will hurt in seconds, and it will not be worth the effort. Therefore, the greatest significance of the existence of jade stone is to make up for the regret of not including red, blue, yellow and green gems as rewards for various activity copies.

Overall, the one who says that blood replenishes can make up for the defense of the law is either stupid or bad. I must be afraid that others will defend the law with high defense. 900 cannot change qualitatively, but the 1400 defense is really a qualitative change. The 20-level Dharma practice is 40% + 100. The lower your basic Dharma defense, the more obvious the 40% cultivation bonus will be. When damage ≈ defense, the less additional damage the practice is.