tavern chess mission mechanism has been online for nearly a month. Everyone should be able to truly feel that the armor level is closely related to the difficulty of completing the task. After several balance adjustments, the role of the armor level is becoming more and more important. If your skills are not strong enough, the 0-A hero is likely to fall into a disadvantage. Next, let’s take a look based on the big data situation!
Silvanas
First of all, let’s talk about the new hero who added tavern chess in the last update patch:Silvanas, her skill is to make the minions who died in the previous battle get +2/+1. First of all, the conclusion is that Silvanas is currently ranked almost at the bottom, and the main reason for this result is her 0 armor . Sylvanas's skills are not strong. If you upgrade to the base normally, you don't have kung fu skills at all in the early stage. After 7 meals, you will enter a short period of strength. However, because the 0 armor task is difficult to do, you will be quickly surpassed by the hero who completed the mission.
. If you choose a stream, you will face another problem: the stream of is stronger than the normal lineup for upgrading to the base. If you click on the skills, it will make the minion even more dead. As a result, you will often fall into a situation where there is no minion death after clicking once. Moreover, I have all raised minions on the field. I am not strong, but I am too big and reluctant to sell them. It will be very embarrassing. The reward for the task chosen by Qingfeng is to be bribed by a heart-willing bribe. This should be the reward for the task that can solve the Sylvanas problem best, but in the end it was because the task was completed too slowly but failed to get the right score.
Silvanas's skills and Guff Rune Totem are both Buff-type skills. Compared with Guff's skills, Silvanas's skill grows one round slower, and in the strong period, there is no way to snowball like Guff's body , but the most important problem is: Guff's armor level is level 6 (6-9 A), starts tasks very quickly, and can complete in the middle and early stages of the strong period. If you choose a strong task, you can continue the strength, but Silvanas cannot do it. So Qingfeng felt that the main problem of Sylvanas was that the armor level was set too unreasonable.
Tavern Environment
The top hero
The top heroes are basically the same ones . Although the Void Dragon has been weakened, Isera can stably grasp the dragon with skills. The next two heroes were locked in a small dark room due to a bug in the early stage of the mission version. After being released, they quickly came to the second and third place. Their skills are very similar. is both 0-cost and can be brainless. It can be guaranteed to be difficult to get blood in the early stage and has good strategic value in the later stage. and the other key point is that they still have certain armor, Brukan is level 3 and Tavesh is level 5 (this is the result of weakening of hot training), which means that they can rely on skills to protect their blood in the early stage, and then they can quickly complete tasks with their armor level. Among the heroes ranked at the bottom of
, among the heroes ranked at the bottom, you can see many heroes of 0-level , such as Sylvanas mentioned above, and heroes with good skills such as Rafam, Sheilas Darkmoon, Mystery, Trade King and Knife Oil, including Vegetative Man who were not screened in the screenshot, Patchwik and Lich King, all ranked lower because of 0 armor. , especially Patchwick, is a whiteboard hero himself. The amount of extra health in the armor version is even more valuable. But he was inexplicably arranged to be the 0-level hero . The task is difficult to do, but there is no skill assistance. How can he not be at the bottom?
Here I borrow the armor level statistics table of Geyuan6 Ge Da. You can also check this picture when playing chess. Some heroes are understandable in low armor. For example, Emperor Denasius is the only hero who can obtain dual tasks. A lot of sparks will collide between the two tasks, which cannot make the Emperor complete the task too easily, so Emperor 0 armor is understandable. In fact, with the help of the armor mechanism, many weak heroes have the opportunity to appear in , but there are still some unreasonable situations in the current armor level allocation.
genre situation
Currently, the genre rankings in tavern war chess have not changed much compared to before. It is still the mechanical flow and the dragon flow compete for the first and second place. The ranking of the fishman flow is still very low. and there is still a big loss compared to before: the mission reward Mirror Shield was disabled in the Fishman game. was disabled in the Fishman game, and there was no way to create a scene of a holy shield fishman like before. Mirror Shield lost its biggest role after being disabled in the Fishman game, and it was completely reduced to a flying reward that can only be used to barely get rid of. Moreover, since the Fishman game banned Mirror Shield, why no longer does the stolen gold in the Beast game banned?
And such a balance patch also reflects the main problem of the current task version: the more you do the balance, the less fun . The task mechanism was quite interesting when it first went online, but now after a round of balance, the tasks are becoming more and more difficult to do. The remaining ones that are easy to do are boring and boring, and there is no pleasure at the beginning of the version at all. The purpose of the designer's balance is also very simple. Tavern chess also has e-sports competitions. In order to be competitive, it is necessary to make the tasks relatively balanced , but what players value more is fun. After all, it is still the contradiction between the two attributes of Hearthstone leisure and e-sports . However, Qingfeng personally still thinks that designers can balance the task rewards in a better way, rather than balance them in a difficult way, at least not making it so uncomfortable for everyone to play chess.
Of course, in addition to the above reasons, there is another issue of freshness. Although the tasks and heroes are very well matched, the overall playing style is the same. Everyone has basically figured out the rewards of various tasks. What is most needed at this time is to add a brand new task reward to make the environment active again. I don’t know if this is hopeful...