I have to say that the plot of the trial series surprised me, and the first half of this work gave me an experience that surpassed the previous work. Compared with the "dementia" in the previous work, the theme of campus bullying in this work made me feel more immersive. I believ

Preface

As the second work in the "Judgment" series, this work has been optimized based on the feedback from players on the original gameplay framework. Players who have played a generation of works will find that many changes in details make the game experience better. At the same time, the game's map also adds the new scene of Yokohama and the new gameplay of climbing, stealth and stunning with a "can" flavor. But it is more regrettable that although the script of this work is also full of controversial themes of campus bullying and social corruption, the overall depth and the later plot development of the game are somewhat inferior to the previous work.

When words and fists plant the seeds of bullying, one day they will grow into a towering tree and produce bad consequences

I have to say that the plot of the trial series surprised me, and the first half of this work gave me an experience that surpassed the previous work. Compared with the "dementia" in the previous work (one of the main causes of Alzheimer's disease), the theme of campus bullying in this work makes me feel more immersive. I believe that many people have experienced campus bullying. If you say you don't, then you must have classified campus bullying into the category of violence, and leading other students to form isolation. Attacking your body parts with words is also an alternative bullying. Under such a brand new theme, because the knot in the heart of our protagonist, Yaji, was untied, the atmosphere in the early stage of the game was obviously much happier, and the best thing is that the characters in this work are obviously more three-dimensional and vivid than the characters in the first generation.

From the beginning, you can clearly feel that the game has invested a lot of emotional words in the conversation text, and it is also reflected in many places afterwards. The decision to order roast duck when going to dinner with the chairman. After that, when Brother Haiteng met Teacher Ze, he immediately abandoned our protagonist and thought from Teacher Ze's perspective. At the same time, his jealousy during the call and his generousness after meeting him later. The inner monologues that our protagonist often appear also well constructed his character. These small details also appear in many characters in the game. (Ninety-nine Hee, I really dreamed of dreaming). These details allow players to better apply to the plot.

Of course, such a relaxed atmosphere is obviously not just a decoration. Its most important purpose is to compare it with the indignant main line in the game. As I watched the plot progress little by little, my emotions were fluctuating very much, which really made me feel like watching Japanese dramas. The threading method is also cleverly used in the game, connecting many things with a main line. Every time you reveal this story, you will find that this detail has been recycled! ?

However, although the plot and characterization of the first half of the game are excellent, as the game enters the last few chapters, the inexplicable game seems to have stuck to a certain extent and fluctuated repeatedly to this extent. In the final analysis, it is attributed to the lack of motivation for the protagonist to seek revenge. Compared with the powerful driving force of the previous work, the powerful driving force of this work is more of a person who has made perjury in the eyes of the audience, and even if he has reformed himself, he still creates perjury. The death of Teacher Ze, who has been ruling out of the investigation process, has become the main driving force in the later stage of the game. The game does not give a story of Teacher Ze or other rhetoric and reason for the whitewashed teacher Ze or other rhetoric and reason, even if there is more description of this teacher, the final presentation effect of the plot of this work will immediately produce a very big leap.

But in the final plot, our protagonist's death is obviously not enough for Teacher Ze's death in the eyes of players like us. In addition, the villain boss and the protagonist group also began to surrender all members. The cold-blooded Xiangma killed his subordinates but was indifferent to the protagonist group that had been blocking him. Our protagonist tried to persuade the villain boss to surrender, and the female official's rebellion made me feel a bit far-fetched.Teacher Ze's death is even more far-fetched. Although he made perjury, he was almost a key character in the entire game plot. Even if he finally made a sublimation from darkness to light, as a teacher who suppressed his conscience in the past and almost ruined his student's name, it would obviously be even better. Advantages and Disadvantages of

changes

First of all, I have to say that the production team is very considerate. Many of the changes in the second generation are points that I constantly complain about in the first generation. These changes in details have completely raised the overall experience of the game to a higher level, but at the same time, some changes in it seem very redundant.

combat part

The gangsters often appear on the way to the first generation. Although they are still very large in this game, compared with the previous generation, the sp it provides to players has greatly improved. Players only need to complete specific tasks in battle to obtain sp values ​​almost five times that of the first generation. This reduces the accumulation of sp to a certain extent. However, if you want to unlock other special abilities in the early stage, the increase of these sp is far from reaching the large number of new skill content brought by the new mystery "circulation". At the same time, this game also adds protective gear function. Of course, because of Pixar, this is not a dressing system in traditional games, but just some "liners" that add attribute buffs.

has also added a new genre in terms of combat: circulation. The emergence of this genre largely shows that the production team attempts to change the generation of handsome but not deep enough. The sense of blow is entirely due to special effects to highlight the situation. The main ability of this genre is defense, and a unique combat mode derived from the defensive bounce and anti-disarming. At the same time, "Walk Dance" and "Flash" have also made certain adjustments to the EX increase, adding new actions, as well as the function and gameplay that can release the EX final skill, which is the function and gameplay of locking air and not releasing it in the air. Of course, this work still does not forget its original intention and still fully implements the first priority of "coolness" in combat.

detective part

, and the exploration of the game, that is, the detective link, has also undergone great changes. First, in the first part, the scenes of tracking and reconnaissance in this game have been greatly reduced, which makes this content that is very fresh in the early stage of the first generation, but is too repetitive in the later stage has been improved. At the same time, the game finally increases the walking speed and thinking about gameplay from the perspective of exploration. In the previous work, there are often no idea what to do. After many attempts, prompt options will pop up, (but sometimes there are bugs, no prompts) and this work finally set it as an existing prompt, which greatly improves my experience of playing puzzle-solving waste.

seems to be to increase the fun of the exploration part. The production team added stealth, climbing and stunning with a "can" flavor (after all, it is not considered assassination without killing). But you say that this part is really fun, and it is really not a question. What we see more is the production team's attempts on new content and the sense of immersion of players in the game. Some games in the chase battle have also been changed. Compared with the previous game, I don’t know when I will catch up with this game, there are clear regulations. Players and enemies have a physical strength slot, but when the enemy’s physical strength slot is exhausted, you can capture it. At the same time, you can kick some obstacles on the road to further accelerate the consumption of the physical strength slot. Your own physical strength slot can be replenished by energy water on the road, and the overall gameplay has not changed much.

Purchase Guide

  1. The script in the first half of
    1. is really excellent, but unfortunately the later plot is slightly inferior
    2. Detective gameplay and some thoughtful changes in the combat part
    3. New battle mystery "Transfer" "
    4. Brand new scene "Yokohama"
    5. Masaji Haifumi incident book plot is very outstanding
    6. Youth group portrait yes!
    7. Skateboard hike

    Conclusion

    There is probably no new work with the master as the male lead. If it weren't for the previous work, this work would obviously be a very outstanding work, but if it weren't for the other content, it would be a very outstanding work, but if you put aside the other content, look at the main plot of the game, this work obviously has insufficient efforts in the tension and excitement of the climax and the plot promotion in the later stage of the game. However, you cannot deny that looking at the whole story is still very outstanding. One hundred people and one hundred copies of "Hamlet", I just bring more of my subjective view of the plot. Whether you like it or not still need to try it yourself. The number of branches in this work has greatly increased, and the story of DLC with Haiteng as the protagonist is also very good, and the overall quality is definitely worth playing.

    Rating 8.5/10

    PC game, Steam platform, game name: The Death of Judgment: The Memory of Annihilation, 289rmb, support Chinese

    text: Shier