Monster Circus | Text
If you can't find a game to play during this holiday, please go and check out "Metal: Hellsinger" . It is likely to be one of the most creative games in 2022, and it is definitely the most exciting one. It can easily make you feel impotence.
This game is very self-interesting at first sight because it has the title of heavy metal music, which sounds like a special offer for metal music fans. But in fact, it was unexpectedly large and the quality was beyond expectations. Currently, the game's praise rate on Steam is 97%. When many media evaluated it, they lamented that the quality of the game was a bit surprising.
So, even if you are not interested in Metallic , you can still enjoy this game. If you like old-school FPS like "Doom", "Thor Hammer", " Return to Wolfenstein ", then it will most likely hit you.
"Hell Singer" has added music and game elements to the old-school FPS that is about to be fully developed, and it is added just right. so it is actually half a music game and half a "Doom". The two of naturally merge, and will not become a foil for each other, and rarely interfere with each other.
"Hell Singer" tells the story of a female demon who broke out from hell after being taken away from her singing voice. It is basically what she feels after entering the hell level in "Doom". Its basic gameplay is to use a variety of weapons to kill demons. When the demons enter a weak state, they can be executed and drop blood-return props.
First of all, a highlight of the game is its shooting feel. I don’t know how this production team, which has never done FPS games, trains the shooting feel so well. The weapons in the game are very powerful, and the shotgun feels so good that you can feel the weight of the shot through the mouse. The monster's impact feedback, the sound effects of the bullet and fire, the degree of recoil, etc. have been carefully polished, so once you shoot, you can immediately feel the texture of the FPS game.
"Metal Singer" has a total of six weapons, with a high degree of distinction and covering various shooting feels. In addition to basic attacks, weapons also have ultimate moves. After killing enemies and accumulating energy, they can trigger special modes of weapons, such as shotguns that can shoot a ball of penetrating fireballs, crossbows that can throw out black holes that gather monsters, and boomerangs can generate a bat tornado around the player.
For example, the double gun ultimate move is to release an attacking clone
. The game kills monsters directly and roughly. With the help of various weapons and the protagonist's powerful movement ability, this rough ability becomes very fancy. The protagonist of can jump in two segments and sprint in the air and on the ground. Sometimes it even makes people feel that this FPS dinner has a little "Devil May Cry" seasoning.
's shooting of "Hell Singer" has the weight and precision of metal music, perfectly matching its theme. Its feel is certainly not as good as Doom, but for this production-level game, it is already a bit super-eminent. Even if it removes its audio and game elements, it is a good old-school FPS.
However, the music and game elements of "Hell Singer" must not be removed, it is another soul of the game. On Steam, there are many well-received independent FPS games. Compared with them, the FPS part of "Hell Singer" may be the only advantage of the picture quality.
However, in "Hell Singer", the music gameplay is very important, and it penetrates into every part of the FPS framework. After enters the game, you may suspect that this is the low-end version of Doom in 5 seconds, but after firing 5 shots, you realize the huge difference between the two. In the game
, you can shoot or swing a sword at any time, but you can get damage bonus only when the attack matches the rhythm of the music. As for execution, it can only be triggered by pressing the button stuck on the beat. When you change the bullet, press the change button again with the beat, and the ammunition will be loaded immediately.
The rhythm bar near the correct heart will remind you at all times: Don’t forget to step on the beat.
For example, shotgun fires outside the beat, and can only deal more than 100 damage. If it is stuck on the beat, the damage can exceed 700.So playing games as ordinary FPS may be difficult to play simple modes, but if you fight with music and game thinking, you will find that all kinds of advanced challenges are broken into pieces.
In this game, when you face the overwhelming demons, what you need to do is not move quickly and attack quickly, but to find a subtle sense of rhythm in your behavior, stuck between random fast and boring slow. The beat of the game soundtrack is basically around 140bpm, and the bpm of the march is generally 120, so this speed can give people the feeling of a heavy army marching urgently. This speed is the product of the production team's repeated debugging. In fact, many metal music's bpm has reached 160, but the pace of being too fast will backfire in the game.
Once you master this rhythm, you will feel like you have become a precise and extremely flexible killing machine. This is a unique experience.
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People who do not listen to metal music may have a wrong understanding of metal music, believing that this is a kind of barbaric and violent music, and is dry for the sake of dryness. In fact, metal music is complex and precise. Under the thick wall of sound, it is complicated arrangement. The high-speed performance of the instrument is full of precise playing details like a scalpel, and it is even a little calm.
The best combination of "Hell Singer" and heavy metal is that it uses another way to restore the artistic charm of metal music, which is both arrogant and steady. shoot here, you will step on the edge of sprinting at full speed, shooting out all the demons and angels in front of you, but at the same time you must hold your mind tightly and plan your environment.
When you enter this rhythm, you will find that everything in the game is burning and jumping according to your rhythm. Explosives and flames dance with the rhythm. The enemy is chaotic and the move has nothing to do with the rhythm. You stand on their opposite side, steadily stepping on the exciting rhythm to knock them into pieces.
At this time, the most interesting design of the game will emerge: it has a combo system. Whenever you hit the target with a beat, the combo will rise, bringing you into different rating segments, and the bar will be reduced after being hit. Different rating segments of will not only allow you to get different scores, but will also change the soundtrack.
For example, when you are in the 2x segment, you can only hear a little dull guitar riff; when you are in the 8x segment, the drums and bass will pour in, the guitar distortion will become stronger, and the music will become dry; when you are at the highest 16x, the BGM will regain the whole body, the lead singer's roar suddenly sounds, the music will completely explode, pushing the atmosphere to a climax.
In "Metal Singer", the more you play, the more excited it is literally. The better you play, the more you really feel. metal music and the beating flames make the game look like a concert in hell. At the same time, your weapon power is also increasing, and your charging is getting faster and faster, allowing you to constantly throw out your ultimate moves. All of these combinations make the game's rampage state one of the most enjoyable experiences I have ever experienced in various FPS games.
Another highlight of "Hell Singer" is that it allows you to experience the charm of music rhythm from a special perspective. The design logic of
"Hell Singer" is actually different from most music games. In , the normal music game is actually not stepping on the rhythm, but imitating the rhythm and melody. We need to press the keys in the music that highlights the music, not only responding to the basic beat of a piece, but we are responding to the entire piece presented by the performer.
For example, in a 4/4 beat, the drummer will beat "ABCD (move times)" four times, representing the 4 beats in a bar, which is the basic beat. But there are notes filling between each beat, such as between A and B, the drummer will add flowers, the guitarist will play riff, the lead singer will sing, and the time value of the notes in each part is different. Traditional music games are responding to the most prominent part of it, just like standing from the audience's perspective, singing out the songs and shouting out solo with the band.
But in "Hell Singer", you only need to give feedback on the most basic beats, that is, ABCD four-stroke drums. This design is difficult to appear in traditional audio games. It will turn the game into a boring metronome simulation, without content to fill the gap between shots. But in this game, you have to move, aim and avoid attacks between beats, and you won’t feel bored.
so it provides people with a very fresh music and game experience: your behavior and music are indeed integrated, but the two do not overlap; it does not allow you to completely imitate the part of a certain instrument like "Guitar Hero" and "Taiko Master", but directly let you join the band, become a musician, step on the basic beats like other musicians, and then use your own instrument (weapon) to play your own part.
This is not the design concept of music games, it is imitating the musician's playing thinking.
Maybe that's why it's so high-pitched and excited to play, you really blend and resonate with the music. The whole game will give you a strange feeling: it lets you ensemble heavy metal in the flames of hell with shotguns and giant swords.
There was a game that combines FPS with audio and video games called "Bullets Per Minute", but in that game, the behavior of monsters is also linked to the rhythm, and without shooting at the rhythm, they cannot shoot bullets, so it plays more like audio and video games.
"Hell Singer" combines the two games together in an innovative way of lifting weight and achieving very good results. It makes people really curious how a production team that has never done audio games or FPS has made such a mature and innovative work.
However, "The Singer of Hell" is not without its shortcomings. For example, although it costs 139 yuan, it only has 8 major marks after removing the prologue. If you play quickly, you can pass the level in 4 hours, although it is 4 hours without any delay. The game's BOSS design is also very lazy. Although the way of playing varies depending on the environment, the BOSS is actually the same, and 1/3 of the price is given to the original soundtrack of this game.
However, each level still comes with three challenge levels, which can unlock some equipment that triggers buffs, such as runes that make combos easier to improve. These challenging levels are actually very playable, some are more interesting than the main line and can double the game time. For example, in a mode, every time you kill a monster, the weapons in your hand will change, and it will be both dazzling and exciting when you cooperate with the fast-paced killing.
In addition, to some extent, the game is actually quite difficult. Because although players only need to step on the basic rhythm, metal music is a style of crazy adding flowers to the basic rhythm. When you first started playing , you may not be able to hit the right pace.
Because you have to tell where the beat of the music is from the thick wall of sound. At the same time, you will have a high-speed double-step kick drum like chopped vegetables, a complex guitar riff, and use a bunch of syncopation and triple notes to disrupt the rhythm; sometimes the drum will suddenly disappear, leaving only the bass rhythm, and the accent of the vocals is misaligned with the beat... Not to mention, there are also constant demons who want to sneak attack your ASS. The BGM of
game has actually been very simplified, without compound shooting, and most of the accents are also very unified, but the nature of metal music is like this, even if it is simplified, it is very complicated.
But "Heavy Metal: Hell Singer" is still one of the most worthwhile games in 2022. The smooth experience, novel mechanism and the exciting old-school FPS may only be the price and style that will be discouraged.
does not require too many requirements for an independent fun game.
Finally, for friends who like metal music, "Hell Singer" is actually a warm and emotional work.
Old metal fans should have a deep understanding of extreme metals. Extreme metal is a topic that is easy to cause controversy. Strangers will quarrel over whether a band is not heavy enough or not underground enough, and what style it is. The contempt chain in the domestic metal circle may be more serious than the gaming circle.
But "Hell Singer" can let you put aside those broken things, its production story is even a bit spiritual chicken soup. In the initial vision of the production team, BGM had no voices because they admitted frankly: they had no money and no connections.
When the two music producers of the game contacted the lead singer of Gothenburg's big brand Dark Tranquillity, the latter happily joined the game's production and enthusiastically introduced them to various musicians in the circle. Later, this incident triggered the snowball effect . The musicians recommended each other and spread this game that was not a masterpiece throughout the metal music world.
"I started playing Doom at the age of nine and I have long wanted to participate in the game." Trivium's lead singer said in an interview.
This is why an independent production-level game can invite Soilwork, Arch Enemy, Trivium, Lamb of God, System of a Down and other metal superstar musicians to make music for themselves. Just in August this year, these musicians gathered together and came to the largest concert in the history of the exhibition at the Cologne Game Exhibition in Germany, playing all the music in the game.
Some people may be dismissive and think that this is just the self-entertainment of a group of underground bands, but this is completely wrong. Mainstream metal has long been no longer underground music in Europe and the United States. Bands like Arch Enemy and Lamb of God play MVs on the oil pipes in tens of millions. System of a Down is a five album with three tops in the Billboard charts, and two of them still topped the top. Their international influence is actually much greater than many domestic pop musicians.
A group of big brands gathered together to support a game with no investment, and there was not much business return, just because this is a game that really belongs to Metal Music - this thing is indeed very metal spirit, and perhaps from this point alone, it is worth trying for metal fans.
In fact, metal music and FPS have always been the best partners. For example, "Painkiller" and "Hero Sam" have released many classic heavy metal soundtracks; when "Doom: Eternal" was released, Europe and the United States also set off a wave of using its soundtrack to spoof various fighting videos. So, for a long time, some players have proposed to use audio games to combine metal music and FPS more closely. It's a bit strange that the concept of
was not implemented until now; fortunately, from the results, it's really done well. So while Heavy Metal: Hell Singer will not become a popular best-selling game, how much does it matter? It doesn't disappoint those who expect it, whether they like FPS, heavy metal, or both. Is there anything more cool and metallic than
?
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