The Promoter Gift is a faceless manipulator of the magic version. It can reduce fees and can also automatically post a taunt buff. It is equivalent to a creature that does not affect insight. It allows Qi Xin to have taunt methods without carrying dirty rats. It can provide an ad

Today's decks include the Open Door Method, Qi Zong Xinhuo Mu×2, Universe Hunting, Even Sa, and Angry War.


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From Beijing Normal University | A set of door opening methods from Dingshima #5125, he used this deck to score a record of 12 wins in the Hero Battle mode.


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From Knock Cute丨Xiao Tianzhen Qi Zong Xinhuo Mu, he used this deck to win a 12-1 record in Heroes Battle, and used this deck on the ladder to reach the 18th place in the national server with a 59% winning rate of 155 games.

The gift of the promotion is the most eye-catching part of this set of aura.

After several seasons, the construction of the Qi Zong Heart Fire Mu as untouched as an ancient well finally had another ripple.

The Promoter Gift is a magic version of the faceless manipulator. It can reduce fees and can also automatically post a mocking buff. It is equivalent to a creature that does not affect insight. It allows Qi Xin to have mocking methods without carrying dirty rats. It can provide an additional winning method when facing fast attack, door opening method, miracle thief and other decks.

especially against the Miracle Rogue. You can create a large van on the opposite side and copy it backhand and hit a Naru fragment (or burnout light wave/double) to leverage the force to fight. This move is the most up-to-date victory for the Qi Zong Xinhuo Mu, which is quite similar to hilarious 1 has ideas.

Viper wig can make the nude light elements stand more steadily, and it is also a newly explored Qixin good card.

Xiao Tianzhen hasn't been enthused for a long time. It's rare to submit it once, and it really comes with new ideas. Very worth a try.


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From Wang Dajia's Qi Zong Xinhuo Mu, he used this deck to win the eighth 12 wins in the Hero Battle mode.


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A set of cosmic hunters from STYX#51901. He used this deck to play from 1022 to 131, and had a 16-game winning streak during this period.

The following self-report from the contributor (with deletion and modification):

Single card analysis:

Sea guide Sir Finley: Check and balance, pay attention to the suture tracker and breeder selection, and don’t break your universe.

Armor Vendor: Sometimes I feel that it is just a little short of recovering blood. The card I brought with me is indeed because of the more four-level players, and I can also eliminate the swordfish thief's first blood monster in the early stage.

Risky tooth: You can directly use the fast attack with two fees. At other times, you usually use it after being full or use it with a vulture to check the cards.

Evil chef: one of the few cards to check, usually not keep it at the beginning, and it cannot be kept when thrown in front. Even if you keep it, unless you put a cookie or a goat, it will be difficult to get the cards. It is best to go on when there are monsters on the field in the middle and late stages. The hunter is born with a skill to play 2, and you can get the cards as long as you have a field attack.

Morock Holmes: An interesting and powerful card, used to supplement resources, because the hunter does not have many cards to check, and the resources are easy to keep up, so it is okay to go up and stand in front.

Rat King: The late-stage magic card can be discovered by selecting breeders, suture hunters, or grouping to bite their hands back to create multiple Rat Kings, which is very useful against cosmic herds and fish curses.

Talk-box magician: It is mainly used to play fast attacks, because no hunter will prevent blasphemy. It is often a card that can solve even numbers of sages and swordfish thieves.

Viranus: The deck's offensiveness is not full, and it will be unable to return or be pushed to the game, so I carried this dragon. Can cooperate with ** and terrifying.

must keep cards at the beginning:

tracking technique and photos! ! bright! ! Bulletin, brother-in-law,

fuzzy stranger: Hunter brings this card the strongest, because the quality of the hunter's secrets is very low, and strangers will rule out the secrets of their own family. When facing fast attacks, you can find the secrets of the field, and when facing the thunder thieves and ghost thieves, you can find the refrigerator and dodge them, which is very versatile.

mainstream game analysis:

Translated thunder thief: When encountering blind, fighting, hunting, and riding in high-segment segments, they all default to thief. The landmarks are not very big, and the game is secondary. My understanding is to find the sword, Renault and the interference card first. Renault is very important. If the opponent is not killed in one wave or the health is relatively low, then the milk will be full. It’s a bit difficult to just kill, but it usually wins through interference. You can also transform into a hang explosion, and then the Shanghai Lei on the opposite side will be cut off by the Death Sail. The Lei will be blown up first, and the knife will not trigger it.

Swordfish thief: Leave a knife to reconcile the field, and you will get whatever you want in the early stage. As long as it is not a deck library, you will get some hits.

Ghost Spirit Thieves: Just look for more interference cards. Now there are the most Ghost Spirits in the Six Minions, which can easily destroy components.

even number: A bad game, you can only rely on bonds to win. It is even harder to fight if you take the lead. It is easy to get the opponent to roll snowballs. It is best to find a poisonous trap or blasphemy at the beginning. If you only come to the poisonous snake flower, you can find the phoenix through the breeder. Only the phoenix can not be left, because the phoenix flower is difficult to retrieve. You can also keep the moon-inspiring bow, the magic spring, etc., and solve the problem by totem.

Opening method: Start by leaving dirty mice. While interfering, he rubbed his blood, and hit the point below the three blood, transformed into Tavesh, and had an enhanced explosion, and the opponent was basically gone. Unless you wake up and look for stacked armor or turn into a morning embrace.

Universe Shepherd: Because this set is slower, it is unlikely to rob the opponent to death. They seal the universe by stuffing pigeons, and then transform into infinite resources to consume the opponent to death. It is difficult to fight without stuffing pigeons. I can only hope that the opponent has not touched too many resources and created a few more rat kings to make the opponent tired of ease, and there is still a chance. If there are too many cosmic pastors in the environment, you can only bring one to transform and prevent stealing.

Sword Sect Heart Huomu: Find a poisonous trap, moon-induced long bow, brother-in-law, diving griffin, harpoon cannon, in short, just like even numbers, it is best to solve one solution. The decks are almost all warcry cards, so I can only pray that there is no Niruba in the early stage.

Fish Curse Technique: Not easy to fight, you can leave a poisonous set to solve his blood fish, you are afraid of being cursed and blocked Renault, and mix it up in front to solve the field, create more rat kings, remove light and then kick the face, not to guard against giants, it is best to turn Tavish into a shake animal companion first to see if it can be pushed to death on the other side. If it really doesn't work, then turn to DK and pinch more zombie beasts with bloodsucking. Note that the giant will be completely desecrated and pay attention to the timing of the attack.

Universe De: Druid is invincible in the later stage, so you must not drag it down. The Rat King’s effect on the devil is too slow, so you can only bet on the opponent’s hand, stuff the pigeons to seal the universe, and shoot monsters at the fee and kill them quickly.


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Even number from Xia Ye, he used this deck to score a 12-2 record in Hero Battle mode. (The deck borrows from the construction of the magic spirit)


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From the fury battle of Chenfeng#5562, he used these two decks to make it to the monthly list.

Card keep: knife (must stay), captain (must stay), psychoenix extractor (with captain or no 2-fee special effect entourage stay), town Notice.

Sa: Xiaofu, captain; Golden Head Maid: Reuni Ruba; Golden Head Dharma: Reuni Ruba; Golden Head De: Niruba; Thieves: Reuni Landmark + Sword Saint.

Others are considered casual thunder thief, leaving the snake soft.

0 The card slot is relatively tight, and the single card can be replaced by robe, snake soft, sword saint, and all the others are determined to die. Optional Monograms: Barbarian, Sword Girl, Ak Lokara, Charge, Pain.

0 rage can be replaced at will, such as armor casting masters, 113 robots, bomb cowboys, etc.

Here are the records of the two sets of irritating battles, among which 30 forms are used more.

vs. cosmic deck and door opening method: use the knife as the core to raise Niruba to hold their battle cry minions. Without Niruba, raising the wind-furious fish, sucking fish for one fee and two fee naked to three Ferokara is the ideal rhythm.

vs. Translator Hai Lei and Miracle Thieves: Leave a knife, Hai Lei basically holds the knife naked. Try to keep search cards such as Drawing, 222, Town, etc., try not to put special effects monsters naked, as you can't stand without buffs. It is recommended to lift the knife before placing a monster.

vs. fast attack (Ousa, Swordfish): leave a knife. Captain Cardiff and landmark are equipped with swordsmanship, and can lead two barbarian soldiers when attacking quickly.

0 Angry Flash and OTC are stronger (with a bunch of target cards). You can also rely on AK Lokara to fight protracted battles against Curse Fish, Yu An, etc., but there is a relative risk of card players not getting started with core cards. It should be understood that the irritation battle without a knife is very weak, and it is recommended to use it as appropriate.