For example, to unlock the M16, you have to unlock the M4 assault rifle first, and then unlock the Icarus 556 light machine gun at level 13 of M4, and then upgrade it to unlock the M16 rifle;

Remember at the end of Call of Duty 16, Price planned to form a contingent to help the government deal with various issues. He personally selected the members, asked Ghost, Soap and Gas and named the squad "141".

In the new Call of Duty 19, players will play the role of the 141 special forces member, heading to City Juarez, Mexico to perform a mission. Although we cannot experience the stories in the single-player campaign mode in advance during this trial experience, I still couldn't help but be excited when I looked at the familiar faces in the special team.

Classic characters such as Price, Ghost, and Soap have finally returned in the "Call of Duty" game.

Of course, for Chinese players, the ones who are more interested may be another character - this new work of "Call of Duty" has the first choice of Chinese characters. This special forces soldier named "Zi Mo" has also been welcomed and looked forward to players with his handsome appearance.

Of course, his handsome and polite execution moves attracted fans:

Players are also very satisfied with this animation

so just like everyone's choice, I also started this trial with Zimo's character.

The picture performance of

In terms of picture quality, "Call of Duty 19" still maintains the consistent level of the series. Although there is not much conspicuous progress, it still deepens the reality of the "battlefield" based on the meticulous details.

In this test, the game already had a 120 frame choice on the PS5 platform. In the 120 frame mode, the frame drop situation was almost impossible to detect during the gameplay, and the overall frame rate performance was quite stable. In terms of the overall tone of the picture, this work is more vivid than "Call of Duty Modern Warfare", with less gray feeling.

For example, in the most common map of the farm, you can see whether it is lush vegetation, densely distributed equipment and equipment, or these ruined houses and buildings, the modeling in these scenes is very well-established and detailed. Each of them can match the three-dimensional real object, which also highlights the realism of the game.

As mentioned earlier, only four multiplayer modes were released in the current test of the game. The first two are the traditional team fighting and conquest of the series, and the latter two are the new "Hostage Rescue" and "Confrontation" added in this game. Both new modes are turn-based, and there is a chance to be rescued by teammates after death.

The former two sides will attack and defend against the two hostages. The latter is a battle between the two sides for a "cash bag". Both modes have certain tactical space, and it will be a good choice if they play black with their partners.

However, in the current game, the style of several maps that players can experience is a bit single. Taking the two maps of farms and museums as examples, the large number of vertical and obstacles caused by the visual field partitions, which makes the "Lao Liu" squats and corners that need to be searched so much that it makes people lose their heads. When they are not familiar with the map, they are often caught off guard by Lao Liu.

The most obvious change is the operation logic

In this year's Call of Duty, players can experience some new action interactions, such as climbing and hanging on the wall, using sub-weapons quickly, using ropes to slow down, etc.

In terms of action design, the biggest difference between this work and previous works is the combat interaction logic of sliding shovel movements, bullet change methods, etc.

First, let’s talk about the sliding shovel we are very familiar with. In this generation of settings, once the sliding shovel is made, it cannot be cancelled at any time. To put it in a more vivid way, it is not that you cannot slide the shovel, but that you either do not slide, and if you want to slide, you have to slide to the end.

And in the action of the slip shovel, the character cannot aim and shoot. This is a big weakening for players who are accustomed to using slip shovels to perform body movements, especially in many map scenes like Call of Duty 19.

In addition, this game has added a flying pounce move. The specific operation method is to press down and lie down during a sprint or tactical sprint, and the character will rush forward for a distance.However, similar to the sliding shovel movement, this flying pounce cannot be cancelled actively during the action. In the actual game process, this flying pounce gave me a more dull feeling than a sliding shovel that cuts a knife.

In addition, in this new work, the loading mechanism has also been greatly adjusted, and the experience may be closer to the settings of "Apex Heroes".

After the player presses the loading key, the loading action will be divided into dismantling the magazine - loading the magazine - pulling the bolt, but no matter which link the player interrupts the loading action, it will start with "loading the magazine" when continuing to load. The impact of this change has led to players not being able to use skills such as "slicing guns" to quickly reload as before. They can only go to a safer area to complete the bullet change in advance, or hope to perform super-normal sub-weapons...

In general, whether it is to cut off the sliding shovel and cancel or change the bullet change, we can clearly see that in this game, IW has purposefully cut off some movements, making the overall rhythm of the game less "reckless".

The fresh gunsmith system and the little flaws of

This gunsmith system has also changed significantly.

In the past, our game habit was to increase the character level and unlock the corresponding guns, and then slowly upgrade. For example, if you want to unlock the M4 and M16 level conditions, there is no connection between the two. However, this generation has added a "gun clan" similar to the technology tree. As long as the common accessories are unlocked on a weapon, it can be used on the gun clan's weapons. Changes like

can, on the one hand, reduce the irritability of players' "liver accessories", and are more convenient when replacing other weapons;

But from the other hand, this also makes it take more time to obtain guns.

For example, if you want to unlock the M16, you have to unlock the M4 assault rifle first, and then unlock the Icarus 556 light machine gun at level 13, and then upgrade it to unlock the M16 rifle; of course, we can also choose to unlock the FJTK reconnaissance rifle after M4, and then go to the FSS Hurricane Submachine Gun. But no matter what unlocking route you choose, if you want to unlock the firearms behind, you will inevitably spend a lot of time on a less convenient weapon.

(like my first day of playing, I didn't even unlock M16 for five or six hours)

Fortunately, the gun feel presented in "Call of Duty 19" is still one of the best in the FPS game. Whether it is the shooting sense brought by the rugged body, the violent vibration, or the on-site experience brought by the excellent sound effects, they are still the hard-core cod flavor; at the same time, the diversity of gun modules is also visible to the naked eye. Nearly ten accessories can be assembled, and the same gun can have at least a dozen different combinations, and the playability has been greatly improved.

is just that the "overly" realistic details inevitably brings a lot of negative experiences in some aspects. For example, the fire at the muzzle is too big and the white smoke when shooting easily makes players unable to see anything clearly as soon as they shoot, especially when they only use the machine to aim; in addition, the enemy's design without a red name is highly similar to the characters and scenes in some cases, making our steel gun experience less refreshing.

Summary

In general, Call of Duty 19 only briefly showed the "tip of the iceberg" of the game in this test. Single-player battles, battlefields and other gameplays have not yet appeared, but it can also be seen that the production team does want to make some changes and innovations in the new work. I believe that not far from the future, we can also see more innovative "Modern War 2". This test will also be open to all players on the platform after the 20th. If you are still hesitating whether to pre-order, please try it if you don’t visit.