1. Players can give up the subsequent card selection, which is also the most popular method for players, but I think this will turn into 14 cards and 8 levels, losing the purpose of the gameplay of the safeguard.
2. The initial deck becomes 14 cards in the form of 4, and the level becomes the player's card. This not only increases the randomness and flexibility of the initial deck, but also requires players to use game understanding to strengthen the weakness of random initials.
This modification method is what I think is the best modification method under fixed values and characteristics. Change the original selection of 14 first and then random 14 to random 14 first and then random 14. It has a great impact on the final strength of the deck. After all, in the initial deck, only the high platform ground cores are selected by the players. For example, Pioneer Special and Assistant (and some for buffs), the hand-selected or not actually has little impact. Moreover, the negative feedback of brought by random is not that big: the original result is not good, and it will only be reflected later, which is equivalent to a lot of qualities in vain. Now it’s not good to follow, just start to reopen.
Of course, there are many things that need to be considered as a planner, such as the career balance of initial casting, etc. Here we only talk about the ideas and do not elaborate on them.
3. The characters randomly selected at the subsequent level will appear in the used area on the left, rather than the reserve area on the right, so as to ensure that the player's lower limit can always be completed, so that the initial arrangement will not be completed until the death of the core. Card. Although doing this does not solve the increasingly weak point of adding useless cards to the deck, it can block the frustration caused by the reverse flow to a certain extent. "I've given you your big core. If you make a subsequent mistake and send it to the discard pile, it's your problem."
4. In the last wave of each level, you will get small props, instead of focusing on one level. The positive effects of small props can block the negatives caused by two useless cards. I don’t think the 7 small props will be given the last level. How big a supermodel is brought, on the contrary, I think this is more suitable for players' flow.
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