After the entire process, the only points that players can improve are the three props in the third level or the fourth level. The rest of the time the player will only become weaker and weaker from beginning to end. This is a complete mistake by Eagle Corner. This means that the

  After the entire process, the only points that players can improve are the three props in the third level or the fourth level. The rest of the time the player will only become weaker and weaker from beginning to end. This is a complete mistake by Eagle Corner. This means that the two core game mechanisms of the security station are: the selection of cards at the beginning and the reshuffle within the level.

  The original purpose of choosing cards at the beginning was to hope that the player would obtain an initial deck to deal with simple levels in the early stage, but the excessive degree of freedom and optional number of cards were selected, resulting in the player selecting the initial according to a certain proportion and character. The card can achieve a perfect lineup: 1-2 push-pull specials are used to brush buffs, 1-2 assists are used to fight and quickly reshuffle, 2-3 pioneers are used to cooperate with 1-2 core guards to build ground big fathers, 1-2 snipers are used to cooperate with 2-3 The mage made Gaotai’s father, 1 breast and a shield. is done. Each profession chooses the strongest operator in the card pool. Then at this time your deck is your card pool at the peak of the combat power of this time . Why?

  At this time, we have to talk about the second mechanism. After drawing cards in the level, they will automatically shuffle. What is this equivalent? As long as you can trigger shuffle in , then the number of your decks is not the focus but " Quality”. When you don’t have to worry about food and clothing the money you earn, you will definitely make yourself better food and clothing instead of worrying about whether the rice is ten yuan per pound or eleven yuan per pound. Under the premise of endless resources, what you are pursuing is to maximize the benefits of a single card or several cards. Just like climbing a tower, except for viewers, they basically pursue deck streamlining as soon as possible, whether it is burning cards or checking cards.

  But it is not safe. He will keep stuffing garbage into your deck. Just stuff garbage. You can't refuse and remove this garbage. As more and more garbage, you may reach the next level. Even if you die, you won't touch your core. You could eat seven days a week, but now as the days pass, you become a day when you want to eat. As you eat, you suddenly find that you can eat only one day of seven days a week. The key is that you are getting weaker and weaker, but your enemies are getting stronger and stronger. This x-shaped difficulty curve can no longer be said to be an anti-flow. It has reached the point of disgusting.

  At the same time, the negative feedback of for the game failure is extremely great. Although in order to protect the punishment of failure, you can start over if a single level fails, sometimes, the deck strength is not enough to be repeated a hundred times and you have to start over again. Or the purpose of starting over is to waste such meaningless waste of time at the beginning. The initial swiping can only reflect the incompetence of the card selection mechanism design.

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