All in all, the durability version adjusted by the designer this year is very interesting overall. This can be proved by the number of heroes in each major competition area this year. In our LPL summer season alone, there are more than 100 heroes, which means that nearly one-thir

has said that the durability version adjusted by the designer this year is very interesting overall. This can be proved by the number of heroes in each major competition area this year. In our LPL division summer competition alone, more than 100 heroes were entered, which means that nearly one-third of the heroes in League of Legends are capable of fighting, which was unimaginable in previous versions. The League of Legends designers do not seem to be satisfied with this. The designers revealed that adjustments will be made to specific heroes in the World Championship version. Among them, , the female gun , is ready to be strengthened to the point where it can be played, but most water fans are not satisfied with this. Very dissatisfied.

Brothers who are familiar with previous World Championships all know that the female gun hero has always been a frequent visitor to the World Championships. Since 2017, there have been female guns in every World Championship. The reason for its appearance is also very simple. It is because of the female gun's powerful support ability, line running ability and super high AOE damage ability, so it can explode with terrible power in the vanguard group and the dragon pit group. The shortcomings are also very obvious, that is, the continuous output ability is not as powerful as other AD heroes. When playing in the line, it is not as outstanding as heroes such as Skateboard Shoes or Draven . More importantly, the female gun is very easy to be targeted by opponents.

Because the appearance rate of female guns is too high, the team has gradually developed methods to target female guns. The simplest of them is to choose heroes like Troll and Ice who can accurately interrupt the ultimate moves of female guns, or Yasuo. Heroes like , Bronn, and can withstand the ultimate move of a female gun. Therefore, the well-researched female guns generally do not appear in the finals, and are replaced by heroes like Jhin who are also functional heroes, but have a significantly higher survival rate than female guns and are significantly more functional. The designer seems to be dissatisfied with this, so the designer recently announced that he will focus on strengthening the female gun in the World Championship, and what will be strengthened is its continuous output ability.

The designer said that among the expected changes, the base damage and casting speed of the female gun's Q skill will be enhanced, while the casting speed will be shortened as the attack speed increases. The attack speed bonus of the W skill will also be enhanced, and the critical hit damage increase of the ultimate move will be increased from the original 20% to 30%. From these changes, we can clearly feel that the designer wants to develop the female gun into a more comprehensive AD hero. While strengthening the damage of the ultimate move, it also increases the continuous output ability of the female gun, but also increases the e-skills. CD to weaken the playability of AP female gun.

The designer's comment on this is "We hope that players will focus more on AD crit gameplay, rather than AP consumption." Unexpectedly, many water friends do not buy this, and some water friends think that the official is teaching players how to play again. The game, this kind of suppressing the player's creative ability and only emphasizing the player's compliance with the designer's wishes is disgusting. Another group of water friends insist that female guns are the cancer of the World Championship. What players want to see is a game that wins through exciting team battles, rather than ending the battle through constant consumption and then an inexplicable wave of explosion damage.

League of Legends, like Louis Koo and Jiang Shuying endorsed original legend, are all games that focus on teamwork. Therefore, what designers should consider is how to guide players to pay more attention to team-type play, rather than teaching players to play games based on the idea of ​​​​"I just don't want to see ap female guns." What do brothers think about this?