The more underage players are concerned, the more problems will there be? Manufacturers are struggling to survive under national policies, but parents are not in place


If you have something to say, let’s just say it, and if you have reason, please come to your argument!

Brothers, I am a fool. Some time ago, minors’ game time limit related policies were introduced, which directly caused minors to cry. After all, when this policy was first introduced, it was still in the summer vacation, and the result was a direct restriction! Of course, children in the 16-17 age group have the biggest opinions. The pressure on high school education is relatively high. There is no games to play, and the mentality has collapsed. Let’s talk about this week’s time and the impact of the policy. Bar!

Manufacturers are struggling to survive, and major manufacturers take the lead in setting an example. Who can stick to the past?

As soon as the policy came out, Tencent, , NetEase, and Mihayou were the first to be hit, but there are still big differences between them. Let’s talk about them separately. Tencent’s minor restrictions have begun as early as 2020. He is domestic, and may be the first manufacturer in the world to introduce a facial recognition system in the game login link. Therefore, it has the least impact. NetEase’s mobile game has only one onmyoji. It is relatively popular, and the consumption of Onmyoji is higher, and there are fewer minor players. Mihayou can be said to be the most impacted manufacturer, and the first among them is Yuanshen!

All of a sudden, QQ space was violent, and if I didn’t let me play the original god, XXX. Without the original god, I would talk about XXX everywhere. It can be seen how many of Mihayou’s main revenue points are Minor players, as for the other small manufacturers, are also affected, but in general, the impact is relatively small. Most of the mobile game target groups are still adults. Minors need a lot of time and cost to understand the gameplay, so The retention rate is not high, only Tencent's King Glory, NetEase's Onmyoji, Mihayou's Yuanshen three can be said to be the most impacted by the policy of the game!

Myth under the policy: game OR parents,Who delayed the minor?

Although the policy has been introduced, there are still many people discussing this policy in society. One important point is: the purpose of the policy, many people will say that this is to control every minor Zhou spends a lot of time on games. The problem is that minors are also humans. As long as they are humans, it is impossible to devote themselves to learning 24 hours a day. Even adults cannot do this, let alone minors? Then minors also need to relax, and other ways to relax are needed to prevent netizens from playing, and other relaxing methods will also consume minors' time!

If the game itself is just a way to relax, then it is no different from basketball, swimming, and watching TV, so who is playing the game? Undoubtedly, it is the parents. For parents, games are the best target, because children want to play basketball, swim or watch TV. It takes parents' time, but games do not need them, so they are encouraged by parents. Under the circumstances, minors naturally choose games, and parents encourage their children to play games, which brings the consequences of declining performance, but they turn around and start accusing the games!

The current situation is obvious. Minors have been controlled. I believe that those parents who advocate that minors should not play games are already satisfied, but what do they think when they don't know their children's grades are still stretched? When his children ask to relax and ask these parents to accompany them, will they agree? Will they ask the children to relax by playing games and stop bothering themselves? Let's wait and see!

If you have something to say, you might as well say it, and if you have reason, please come to your argument! Have different opinions? I am waiting for you in the comment area!

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