"The King's Gift 2" is a tired sigh of European-style strategy RPG. It's not the kind of sigh made when you are depressed or relaxed, it's more like the sound of a faint exhaustion when you sit down after walking through a long staircase. Most of the time the performance of the game is very good, the combat is very interesting, the soundtrack is great, and the game world looks very good. However, the performance of the game's development technology makes people feel rough and backward, and the mediocre plot rarely arouses my interest in exploring the direction of the story.
In many ways, the belated sequel to "Bonus of the King 2" is quite similar to RPG games such as "ELEX" and "Mechanical Wizard": both are medium budget, both I really want to learn the BioWare game to make an RPG masterpiece, but I don't have the resources and ability to achieve this goal. Although comparing the two games, "The King's Gift 2" may be less ambitious, and this game does not try to realize some crazy ideas, but adopts a more conservative strategy, which is better in this regard. . But the various perspective bugs in the game and the lack of substitution of the plot still make me feel that the developers 1C are doing a bit beyond their capabilities.
In addition, the game dubbing has a strong sense of drama. Sorceress Catherine is one of the three playable characters in the game and the one I used the most in 40 hours of the game. There is a kind of arrogant aristocracy in her sweet tone. But for some passerby NPCs scattered all over the game world, the dubbing sounded like they just pulled someone who had never dubbed experience, and then gave them a copy of what they read. These bad dubbing performances will only distract and ruin the immersion of the game.
The introduction and arrangement of the new characters are as abrupt as the plot. In the story, the player will suddenly jump from one clue to another, and there is almost no chance to establish intersection with other characters. Although there are several surprises worth waiting for in the game, in general, the differences between the forces and their leaders in the game are so subtle that the story cannot mobilize the audience's emotional changes. The game is like a string of cold codes, and most of the energy is used to build various settings and backgrounds instead of characters and plots.
is really a pity, because for a game of this scale, the fantasy world constructed by 1C is actually quite good. Although the pictures, especially the lighting, animation, and the faces of the characters seem a bit outdated, they are even slightly inferior to the game "The Witcher 3" six years ago. But the unique artistic style of this work makes these shortcomings not very eye-catching. When you zoom in on the units in the game, especially the big monsters, you will find that they all have considerable depth and detail. I especially like that when the proficiency of the team members increases, the appearance of their equipment will be changed accordingly. Although most areas on the map feel a bit homogenous, many of them are hilly areas full of trees. But there will also be some small fragments of plot, with interesting content such as lost notes and history books.
Moving around in the game is simply torture. The default running speed of the character is maddeningly slow, and there is no option to "sprint" in the game. Instead, a "walk" button is added. I don't know why developers feel that someone wants to travel in this huge world at a slower pace than their default speed. Although players can get horses at a fairly early stage, horses are not only awkward to operate, but they also restrict speed in large towns, only about the same speed as when walking. And there will be a long animation when getting on and off the horse, during which the player can't move forward. The whole system annoys me from start to finish.
The turn-based combat design saved the game. There are some uneven difficulty ranges in the game process, which will be especially obvious if you take the mage route in the early game. But after you get used to the game, you can experience quite exciting battles. The player’s team can have up to five units. The game provides dozens of different types of units for players to choose from: human knights, undead creatures, and dangerous mythical animals. In the end, countless interesting combinations can be derived. The arms in the game are divided into four camps: order, chaos, power, and strategy. Players usually use units from one of these camps to get the best adaptability. However, there are many ways to match the units of different factions in the game, and the price is that they can’t focus on one faction and achieve its greatest potential.
"The King’s Gift: Legend" IGN evaluation
Although there are some problems,But this game has many attractions. This game with multiple RPG experiences is both familiar and refreshing. The combat system requires a lot of time investment, but this is a good thing because the combat system is simple, intuitive, and rich in depth and strategy. During the battle, players need to constantly make adjustments based on the current situation and remain vigilant. Although the difficulty sometimes becomes very unbalanced, and the game's tutorial needs to be optimized, for now, "The King's Gift" can be regarded as a masterpiece dedicated to all RPG enthusiasts.
Evaluation time: September 30, 2008
Rating: 8.1
The talent tree is also an interesting and unique mechanism. High-level talents will be made with players in the main and branch plots. The decisions are linked together. For example, if you want to unlock the most powerful magic, you must choose more options that favor strategy rather than power in the task branch. In addition, it turns out that choosing a strategic approach to accomplish a task is a better choice in almost all situations, unless you want to seek challenges and don't care about putting yourself in unnecessary danger. The choice of chaos or order in the mission basically means to be an inhumane villain or an extremely decent hero. I hope these options can show more complexity and differences, allowing players to make their own choices more carefully.
The number of battles and treasures in the entire game world is limited, which is really embarrassing. This means that if you encounter a stuck level, you can’t get experience points and better equipment by swiping weaker enemies. Sometimes I will run around between side missions just to find a match for me. A battle that can be won by current strength. At the same time, this setting also means that, theoretically, players will have to "game over" because they lose all units but have no money to replenish their troops. But since this game can be saved anytime, anywhere, this problem is only theoretical. But the game has a series of embarrassing settings represented by this design, all of which seem to be products of lack of thoughtfulness.
General review
I always think this sequel is not bad,And compared to the real flaws or lack of design in the game, I think this idea makes me even more strange. The experience of strategic battles is beyond imagination, and if there are only such a series of interesting battles and interesting texts in the game plus some shops, the experience may be better. The various slow processes in the game just make people feel boring, and the plot of the game can't make me feel any emotional resonance at all. I would not advise players who are interested in this game not to play, but I also don't recommend putting too much energy into this game.
Pros
- Unimaginable strategic combat experience
- Excellent soundtrack
- Excellent worldview setting
Disadvantages
- Very slow game progress Lack of script infection
Evaluation results
"The King's Gift 2" is a passing strategy RPG, but the mediocre plot and unnecessary slow pace dragged down the overall performance of the game.
.This article is compiled from IGN US related content, the original author Leana Hafer, unauthorized reproduction is prohibited.