This small game company has big ambitions to make RTS into a 20-player competition. Now it wants to restore the red alert?

When it comes to military-style games, how many still remember the red alert that was popular in Internet cafes all over the country, and remember that if you played a custom version at that time, you always set the resource column to the highest level, so that you can get resources crazy on the map. Easily build your own super team, this kind of resource formation RTS model was very popular at the time.

With the slow decline of RTS in the past few decades, many game manufacturers who want to resurrect the red alert have declared failure. Now, an Angela game company from Suzhou, but With huge ambitions and want to revive the RTS genre, it brought the modern military RTS game "Iron Conflict" (Iron Conflict). Recently, this game has also opened a permanent free event on Steam, attracting many RTS players.

At the beginning, the producer of the Fire Horse was preparing to take the "curve to save the country" strategy and develop a new RTS direction. The game mode was a large battlefield of 10V10 players. Players don’t need to collect resources, just start the game with three combat units. The game’s map is very large, and there are many hidden points that make the players more rich in battle elements.

’s most distinctive feature is that the players’ vehicles are very rich. Players can use reconnaissance aircraft, fighter jets and other air units as well as ballistic missiles, tanks and other ground armored units, plus scouts, field soldiers and other combat units. , A three-dimensional battlefield of land + air is constructed on the battlefield. Each combat unit has its own advantages and disadvantages, so 10 teammates are required to cooperate in combat.

Now that the Fire Horse has finished EA testing and turned it to free, it has created the "3V3 Strategy Confrontation" mode, which has some elements of tribute to the red alert. In this mode, players no longer drop vehicles from the sky, but need to constantly plunder resources, use resources to build their own vehicles, and add more strategic gameplay in addition to confrontation.

In the 3V3 strategy confrontation mode,All vehicle units have increased production value, combat restrictions, and time-consuming attributes for manufacturing, and the amount of resources consumed on the battlefield is variable according to the three attributes and levels of the unit. At the beginning of the battle, the camp will have a base, and then the player will occupy resource points on the map to supply the production cost of their own units.

In this mode, many players saw a trace of the feelings of the red police in the past, but more of it is the characteristics of the fire horse itself. In general games, expensive units must be better than cheap units, but in the three-dimensional battlefield of this game, airplanes are only compared with airplanes. If airplanes are compared with tanks, it is Tianke, which is also called "punch-guessing combat" by players. "How to make your camp get the most advantage in the battle has become the most important strategy players need to think about.

I don’t know what everyone here, how do you think about the new mode of the Fire Horse? Do you think it is possible to restore the grand occasion of the Red Police?

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