You guys should have heard of the zombie-themed game-"Resident Evil" series made by CAPCOM, right? However, few people know that CAPCOM also produced another zombie-themed game, which also attracted the attention of many players in the past, but because the game monopolized the XBOX platform at that time, many players felt strange to it, but The various melee weapon settings in the game have made players full of praise, and this game is a classic released in 2006- "Zombie Besieged City" (also translated as "Zombie Besieged City", "Courage to the Dead City" ) _Strong2strong.
When I first saw the introduction of the game "Zombie Besieged", I thought it was nothing more than a derivative work of the Resident Evil series, and then I saw some promotional videos and felt it It's like showing off the hardware features of XBOX360, which were all preached at the time. Dozens or hundreds of zombies are displayed on the same screen, plus some bloody and violent gimmicks. Isn't this just Zombie Wushuang? However, when I actually played this game, I realized that my previous impressions of this game were all wrong. It gives a feeling of "new wine in an old bottle". Although there are no brand-new breakthroughs in the gameplay and content, many detailed settings make people shine.
The first thing that gives people a strong sense of freshness is the story background and setting of the game. Nowadays, many games have to rely on "super masterpieces" at every turn. Regardless of whether the production team has the strength or not, first create an extremely "broad" and extremely mysterious world view setting, but the final work is the content. It's empty and empty. "Zombie Siege" is a bit similar to "The Legend of Zelda Mujila's Mask" on the N64 platform. The storyline is limited to three days, and the game is played in real time. The time in the game is automatically Constantly passing-which means that no matter how you progress, the game will end in a roughly fixed time.
According to the ratio of the time in the game to the actual time of 12:1, the game flow is about 6 hours. Of course, plus factors such as plot animation and disk reading,The actual game time will be slightly longer. This setting makes the rhythm of the game very compact on the whole, which makes people feel nervous at any time. As for the setting of the scene, I personally think it is a magical touch of the work; the whole story takes place in a large shopping mall, and all the protagonist has to do is to shuttle back and forth between several different areas of the mall. I once joked with a friend: With this kind of design, it doesn't take much effort to create the scene, and it saves a lot of development. Of course, this is just a joke. In fact, although the scenes of this work are simple but not boring, it can be seen that the producers have put a lot of thought into it. The beauty of the mall is that "the sparrow is small, but it has all the internal organs". It has everything in it: the restaurant area has inexhaustible food (to supplement physical strength), the sports goods area can find handy weapons such as baseball bats, and the clothing area is also available Let you change your clothes as you like, and make a little spoof. And because the game flow itself is relatively compact, although the scene is not big, it will not make you feel monotonous.
The second thing to talk about is the mission design in this game.
The entire game process is basically task-based, and a task will be triggered every fixed time. The game does not embarrass you in finding quest clues, etc. There is a very eye-catching navigation arrow on the screen that guides you in the direction of your destination in real time, and you can find where you are going very conveniently. The tasks are divided into two main tasks and side tasks. The main task is related to the plot trend. If it is not successfully completed, it will lead to Game Over. The side missions are mainly for camping and teaching survivors, who can get some rewards and have no direct relationship with the plot. If you ignore the side missions and only do the main missions, the difficulty of the game is actually very low. But if you want to complete all the side missions perfectly, the difficulty of the game will rise sharply, but at the same time the fun will be greatly increased.
Most of the side tasks occur at the same time as the main task, and sometimes several side tasks occur in the same time period. And these tasks have strict time limits, and there will be more or less conflicts with each other. If you want to promote the humanitarian spirit and save the lives of survivors as much as possible, you will have to rack your brains to arrange the order of completing each task and race against time against time.The survivors rescued in side missions have their own different personalities. Some are quite brave and can help you fight zombies; some are as timid as a mouse, and may run around when they see the zombies, regardless of your command. To send all the survivors back to safety, it is not enough to rely on your own strength. You must organize multiple survivors reasonably and try to complete these tasks in the most efficient way. In short, you must have a good overall view and adopt the right strategies and tactics to be able to do well.
Zombies can be said to be just a "running dragon" character in this game, but its importance is beyond doubt. According to the plot, all zombies in the game are slow-moving creatures (or non-biological) with low IQ. In the game, there is no high-intelligence biological weapon like the chaser in the biochemistry. All bosses are actually normal humans (of course, they are generally mentally abnormal). Zombies only appear as members of "Human Sea Tactics". However, from another perspective, it is these hordes of zombies that are causing the biggest trouble for your mission. One or ten zombies are easy to deal with, but it is not so easy to lead those survivors who do not fully obey the command through the "killing formation" of one hundred or one thousand zombies. The accumulation of simple elements has become a complex game fun, and the quantity transformation has become a qualitative change. This also has to be admired by the producer's inspiration.
Of course, the game is definitely not flawless. For example, the computer's AI is too low, and it is very impulsive to throw the handle. When the time limit of your mission is only a few minutes, and the destination is close at hand, you suddenly find that the survivor you lead is stuck in a corner and "hit the south wall without looking back", completely If you don't know the turn, you will definitely be tempted to curse. We don’t require every NPC character to be as flexible as a real person, but two or three NPCs ran in different directions with their heads on their heads. As a result, no one could run. Could it be that Capcom got Ubisoft’s Really?
Generally speaking, "Zombie Siege" is indeed a game that has done a pretty good job of fighting zombies. Its sales in North America also proves this point.And it has also developed into a series of works. Although it is not at the New Year's level, there are also many players who have been supporting this IP. In short, if you like to fight zombies and experience the thrill of blasting zombies with melee weapons, then "Zombie Siege" will definitely suit you.
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