Tomorrow's Ark wants to say something easy to use, so there are a lot of them to list. However, this time, a few very special and alternative people are very addictive, and they are very addictive after using them, which will make the doctor feel strongly dependent on them. Every time you brush the picture in the future, whether it is the main line or the event to open up the land, you must bring it. Only after you bring it with you will feel at ease and reassurance.

Thorns: Although the evaluation has been falling in the current version, I personally like to carry thorns with nothing to do. The main reason is that thorns are mixed injuries, and they are very convenient to place. They are not very terrain and have the ability to avoid space. Therefore, when it comes to uncovering unknown maps, I still rely on thorns very much, mainly because they do not rely too much on the nurse, and can also recover slowly.

42 Sister: Among the three fantasy gods, the easiest thing to make players rely on. After all, water Chen eats the terrain and environment of the platform. Uncle needs a certain amount of time to warm up, while 42 Sister starts at dusk only 5 seconds, and it is also against many. In addition to being unable to be tilted against the air, it is always held in hand to fight any enemy on the ground, which is perfect to prevent overturning and improve the tolerance rate.

Sereya: You don’t need to hesitate to bring Sai Ma with you. Although the current environment of Sai Ma is a little short of breath if you don’t take a certain group of milk, its strength is not only the milkman, but also the barrier and injury resistance of heavy installation. This is the key. An operator can be responsible for the two most important tasks, and there is no reason not to bring or rely on it.

Hongti: The operator who is most likely to make players rely on is very simple. The cost is too low, the same as none, but the profit is too high. It increases the intensity limit of many operators. That is a real effect. If you are willing to use Haisi, you can achieve the full picture of the Buff.

bagpipe + surrender Pioneer: The so-called good start is half the success. The Venture Capital System is really delicious when used. It is unnecessary to block the second vanguard or something. Especially when the bagpipe hits high potential and opens the module, the body feels better. The facts prove that the most important task of the Pioneer is undoubtedly that it can quickly lay and deploy other operators at the beginning. The others are all virtual, and at the same time, it can ensure efficient cost continuous attack or auxiliary capabilities in subsequent operations.