The first train of the game: "Strange Ice Hunting" M-bit steel dragon melee weapon "lock" skills sharing

2020/01/3120:18:10 game 532

Hello everyone, this is Solay's Monster Hunter World monster action analysis lecture. I don’t know what progress has been made in the Liver Icefield DLC, which is at home during the Spring Festival? I don't have much liver, but I'm studying the lock technique of M Steel Dragon's melee weapon. Because a fan told me that the head of the M steel dragon was not locked so well, I deliberately spent some time exploring it in actual combat and wrote this article to share the experience I gained.

The first train of the game:

is different from the previous monster action analysis. This article is based on the "lock" technique, so it will not spend too much space on the dismantling and handling of the steel dragon's actions. The following will follow the sequence of what is "lock"-opening design and simple moves to deal with-the "lock" key points of different weapons :

what is "lock"

"lock" is different There are different meanings in the game. Strictly speaking, the "lock" in "Monster Hunter" does not only lock the head attack like FPS, but controls the head to make the monster repeatedly fall to the ground and cannot move freely to maximize the output timing. . The most typical "lock" example is the steel dragon in Monster Hunter World. Because it has the characteristics of " one hard and one down " (every time the head is triggered, it will fall to the ground), and the monster will still accumulate the rigidity value when it falls to the ground, as long as it gets up and stands firmly when it reaches the threshold The final blow can make it fall to the ground again, and can do the same until the steel dragon is "succumbed to death".

The first train of the game:

The head stiffness threshold of the ordinary steel dragon in "Monster Hunter World" is 600. Basically, every weapon can be fully hit or even "super-injured" during its fall. It will be cleared when the accumulation of head stiffness exceeds 600 during the fall. Zero and re-accumulate, so "locking" is not difficult. In the Iceborne DLC, the head hardness threshold of the M-position steel dragon has risen sharply to 1450, and the historical steel dragon is even higher . Although the difficulty has increased, don’t forget that the hunter’s equipment has also become stronger, and the output has naturally increased, so 1450 is not an insurmountable number (, but the battle dragon is really a bit difficult to lock, so The following introduction is based on ordinary steel dragon ). The more critical point is that the new stiff drool in the ice sheet has no effect on the "lock" of the steel dragon-steel dragon will not have hard drool when only the head is injured. Therefore, the M steel dragon is still the steel dragon we are familiar with, and many of the previous tricks still apply.


opening design and simple moves to deal with

using the newly added flying claws to hit the wall in the ice sheet, you can output a round of output to the head first in a stable opening. I personally recommend that you wear Level 5 earplugs in addition to the regular output skills. Not only can you directly use the flying claws to hit the wall with its roar at the beginning, but also provide a chance to remedy it when it accidentally unlocks and roars. should pay attention to that the damage suffered by the steel dragon hitting the wall at the beginning is counted in the accumulation of head rigidity. The wall hitting damage is fixed at 2% of the total HP, which is about 500 when converted to the steel dragon, then the head-off hard threshold is about 1450-500=950 points . Next, we should carry out a softening attack, one is to increase the heart rate of the permanent meeting (because of the weak special 3), and the other is to make the head meat better. After the softening attack, Steel Dragon was about to get up. There is still some distance to reach the threshold, we still need to find output opportunities between about two moves to knock it down, so let's briefly talk about a few ground moves to deal with (there is no way to fly in close combat):

  • straight breath
  • is divided into two kinds of small breath and big breath. The way to distinguish is to look at the range and time of the accumulating action. Move horizontally out of the attack range (note the influence of wind pressure) and then counterattack the steel dragon head.

    The first train of the game:

  • swoop and dragon car
  • The action itself is not very good for chasing, but after the action is over, the steel dragon will turn around and face the hunter behind him, which gives us a chance to output.

    The first train of the game:



    Key points of the "lock" of different weapons

    After knocking down the steel dragon at the start, the next step is repetitive work. Like the Great Sword, Tai Sword, etc., you can copy the lock operation of the main body. Here, I will focus on the Great Sword: Because the Great Sword in the Icefield DLC has "the first sword hits the weak point, the second sword will have a 25% damage bonus. ", so the big sword can deal a terrifying set of damage when the monster falls to the ground. Even without relying on the flying claws to soften the flesh, the resident will only be able to rely on the " draws a knife without storage-strong three storage (or strong two storage)-true storage three storage " in 80% of the cases Maintain the "lock".

    But attacking weapons with absolute value like hammers and hunting whistle "locks" will be relatively troublesome . The main reason is that the steel faucet can be stunned when it falls to the ground, but when it falls to the ground, it can still be stiff and unclear and can continue to accumulate. If it is not well controlled, the rhythm will be disrupted. It is indeed a bit cumbersome to control two hard straights at the same time. In addition, weapons with explosive properties will also affect the rhythm. Therefore, it is recommended that everyone try not to use such weapons.

    But if you want to use this kind of weapon to lock the head, there is still a way: Take the author's most commonly used hammer for example, usually the steel dragon is knocked out before the start of the game. After being stunned, immediately accumulate the power of the three-storage flying claw derivation, pause for a while and wait for the steel dragon to get up and then make a softening attack, so that it can usually be pressed to stand up and make its head fall to the ground. The handling of the

    The first train of the game:

    hammer when the steel faucet falls hard to the ground is: when hits the ground, it usually rolls backwards and comes to a position where the steel faucet forms a straight line with the body. First hit a two-strike combo (commonly known as "reverse home base") with a charged swing and a charged back swing, and then hit the fastest five consecutive when the steel dragon is preparing to shake its head for the third time (note the shaking of the steel dragon's head when falling to the ground) hit. The fifth hit (a total of three judgments) was just the moment when the steel dragon got up, so the final judgment can press the steel dragon to get up. The treatment of

    The first train of the game:

    The first train of the game:

    and falling to the ground is: is shorter than the head-to-ground time, so there is not enough time to finish the reverse home run plus five combos. The treatment here is divided into two situations: first, when the head softening time is about to end, use the strong three storage plus flying claws to supplement the softening; second, when there is no need to supplement the softening, use it at the end of the first time the steel dragon shakes the head. The combo of horizontal knocks and five combos was also just enough to get up.


    summary

    I don't know if it was intentional by the production team. After the steel dragon reached the M position, he did not get the new mechanism's drool "favored". After all, he still did not escape the fate of being "locked" by the hunter. However, M is still quite strong. You ask me how to hit with a hammer? Sorry, I will only delete the task or replace it with Thunder Wolf Dragon (laugh). Z1z

    The first train of the game:

    is here for today’s sharing. Those who think it’s good or like "Monster Hunter" may wish to pay attention~ I’m Solay, see you next time. (The preview for the next issue is still: Ice and Soil Goalkeeper)

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