First of all, there must be a monthly card in the game. This is certainly the monthly card is usually 30. As for why it cannot be cheaper, such as 10 yuan? You can see what the monthly card price in other fields is, and you are a member on the video platform. Here we assume that the monthly card gives 1 unit of resources a day, and then 30 days is 30 resources. So how many resources are suitable for ten consecutive days? Let’s discuss this issue below
Assuming it is 10, then there will be 3 ten consecutive times in a month. Generally, the monthly card cost-effectiveness will be nearly 10 times that of 648. Here we take the first recharge double, which means that every time you recharge, you will have double resources, and the monthly card cost-effectiveness is 5 times that of 648. In this way, 648 is a resource of 130 units (1 yuan 02).
like this, 648 is connected 13 times and ten times. We consider a more serious problem. That is, the most important issue in this pricing method. How long does it take for the party to play for free to get 10 units of resources without activities. If you can't get resources for a long time, this kind of game will not be able to play without krypton gold. The name we give this game is krypton gold mobile game
Here we assume that 1 unit of resources a day (it should be enough). Then the new problem is that if an activity is released, how much resources can a party to get in one activity? You can't say that the activity gives is not as much as usual. Then the activity is a lower limit of 1 unit per day, and that day is 2 units of resources. With a monthly card for one and a half months, there will be a 648. In actual situation, activities will definitely not be able to take this lower limit. It is likely that the party can get a free party in one month, which is 130 draws. Those who play more games will understand what this will lead to. The number of krypton gold plummeted. Not to mention that the game's things will also depreciate quickly
. So let's assume that 20 units of resources are ten consecutive times at a time. That is, the value of the monthly card is halved. In this case, you should be able to calculate it yourself.
gives the crash data. A monthly Q card is 1.17 ten-game one-yuan 0039 times, and 648 double charges are
5.4 one-yuan 0.008 times. When 0Kr does not participate in any activities, you can get about 1,600 water in a week (30 a day, super string space twice a week, each pain is 100+320, red lotus 100+400, and the battlefield is ruined. Week 100, Parliament is 500 per week, a total of 210+420+420+100+500=1650)
What I want to express is that the things related to the items required to draw cards in the game are very difficult to design. After all, you need to build a market out of thin air. There are rich second generations, poor people, buyers and sellers in this market. You must let everyone experience it well
so you can see that the design of various draw cards is almost the same.
Here we refer to Genshin Impact. Deduct Genshin Impact daily tasks and various small activities (the monthly income is between 8,000-12,000 stones. This can check the number of you obtain the monthly raw stones. For the sake of calculation, it is calculated as 1,000 stones). The expected draw of a character is 108 draws, that is, 17,280 diamonds. Deduct 1,000 diamonds per day, the remaining price you need is about 7,280 stones, which is about 580 yuan per character, while Genshin Impact is one character in 42 days, so it is calculated to 30 days and one month, plus the monthly card, it is about 450. The monthly user who is very consistent with the above data is 300-500 yuan for krypton gold.
. If we reduce the price of each draw to 2 yuan (we only change the stone you live with krypton gold without changing the stone you give), then in this way, you should get 80 stones per dollar, while 7280 stones are only 91 yuan. If we convert to each month, it will be almost 65 yuan, plus 95 yuan in monthly cards. This ratio is almost 80%. This ratio is similar to other 2D mobile games. It’s okay to reduce Genshin Impact by 80%. You want other 2D mobile games to reduce the revenue by 80%. How many people can survive?
What’s more, the audience of 2D mobile games is so large, and you can’t do the so-called small profits and quick turnover
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