variants are divided into two types: characteristics and concentration capabilities, which can be placed in the variant column. After the conditions are met, the unit can permanently absorb the variant and become a permanent characteristic. Mutants are the core mechanics of the game. Its characteristics are equivalent to passive skills, while the ability to focus is active skills, and there is only one. Therefore, the combination of multiple features is very important. For example, fast reaction + accelerated critical strike + sharp eyes, high speed will make your turn ahead.
externally cultivate muscles and bones, internally cultivate mind
All work is ready, and there is no preparation for teaching strategies research next. The game can use a common hexagonal lattice, which has different heights and terrain. High has a damage bonus to low, and since the terrain difference is 2, melee classes cannot attack. The terrain is also very important. There are grasses that significantly reduce long-range damage, but also quagmire that reduces the speed of development. At the same time, there are ground thorns that are about to die.
Rational use of the terrain can effectively tilt the situation. For example, I started two reverse lines and was killed by the second one that was pushed into the pit, and the round crashed directly before it was over. Fortunately, one round of death is not real death, but injury. It's a good guy after a few rounds of medicine, but it's really cool if you die again.