This is also the only king player who uses Urgot 's unique skills, which shows the value of his playing style.
also chose a very unpopular myth - Dark Claw. Urgat had many choices on the first major item.
The reason is Urgat's strange hero positioning, tank + shooter, the only hero in the League of Legends who has tank and shooter positioning, which leads to Urgat's playing style and positioning very vague, and the game style and equipment are also diverse, and this king chose the most extreme style of playing, armor piercing.
Dark Claw is the equipment with the highest armor-piercing bonus in the myth system. It provides 38 armor-piercing attributes under the passive normal divine equipment of the myth. It is combined with the subsequent black cut and ice snatch to maximize the armor-piercing benefits, and it is a violent output. The armor-piercing attribute of the dark claw is on the one hand, and on the other hand, the small breakthrough and damage-enhancing effect of the active effect. Since the dark claw will actively advance behind the enemy, the legs hit in front are passively on the CD, and the subsequent legs are easily hit after the dark claw, which is a way of thinking to facilitate the passive action. The subsequent core selection black cuts, increasing health, attack power, reducing armor, moving speed and CD attributes are all Urgot. Ice snatch maximizes the benefits of armor-breaking. Although Ice snatches require skills to trigger acceleration effects, the passiveness of each leg of Urgot is counted as a skill.
can trigger the deceleration effect of the Ice snatch. Do you remember the early version of Urgot's black-cut ice hammer fighting style? This playing style has a bit of a continuous flavor.
Equipment selection:
Core: Dark Claw, Black Cut, Cerida's Resentment (Ice Sword)
Follow-up equipment is fault-tolerant equipment, Dead Dance increases the damage relief mechanism, provides good armor attributes and attack power; Resurrection armor gives sufficient fault tolerance. If the AP damage is high, you can change it to the Demon Drinking Knife.
out-of-door equipment only considers Dolan Sword . It has excellent high-frequency reply effect with W and is also the only battery life equipment. It can be used until the magic equipment is used. Due to the violent fighting style, it usually ends without the magic equipment.
rune selection:
Core: Strong attack
is also the most mainstream rune of Urgat. It can be triggered quickly with W. The subsequent damage increase effect will be combined with the already violent equipment, and the output will be very high. If the enemy has less control, you can replace toughness with legendary bloodline to increase recovery methods. If the enemy has strong consumption ability in the early stage, the adjustment can be replaced with the Resuscitation Wind to increase the line-dependent ability.
skill points:
main W and secondary E, which is a bit bigger.
Most of the first-level situations are point E. The damage and shield of level E are very suitable for combat consumption, and it is convenient to fully suppress the passive in the early stage.
Summoner Skill:
Transmission to ensure your own development.
What to pay attention to when going against lanes:
Since the fight is on the top lane, most of Urgot's fight against short-handed heroes. At level 1, you should use the advantage of hand length to suppress it. The first three soldiers in the first wave can be avoided, just eat experience. If there is E, the consumption will not be very hurt. If you eat the hatred of the soldiers, you will hide from the grass to refresh your hatred. Basically, it is the cycle of crossing the line-hide-hide-grass-crossing the line-hide-crossing the line-hide-crossing the line-hide. If the enemy is greedy for these soldiers, we can destroy a lot of blood from the enemy. If the enemy fights very vulgarly and does not give us a chance to consume, then the rune will be destroyed and it will work. If we don’t fight with us, we will eat his turf and ensure that our own development is the primary goal.
Because the first dark claw's playing method does not provide any defensive attributes, it requires high proficiency on players. Unskilled players may have melted before they feel the pleasure brought by violent damage, and they need to try more and practice more.
Conclusion: Like and follow if you like it. See you next time.