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Farming, not harvesting crops
Let me before playing this game One thing that I wondered about is the name of this work. Under the zombie classification, the name of "Creation of the Corpse" seems a bit inappropriate. From a literal meaning, I cannot intuitively understand the true meaning of this name and create ...Zombies? Just interpreting the meaning of the name of the book is just like this. In fact, when we enter the game, we know that the core gameplay of this book is just like the name of the book. What players have to do is create their own zombies. , but this "way" of creation may differ from the way players imagine.
Farming and zombie two terms seem to have nothing to do with, but in fact it is true. Looking at the zombie-type games I have experienced, basically any such game is basically simulated with farming. The elements are not related at all; but in this work, the two are cleverly linked together, and the bond of this connection is the "creating zombies" mentioned above, in this work. Players will use farming to create their own zombies.
Before we talk about this special gameplay specifically, the first thing we need to know is the regular farming gameplay in this game. When the protagonist falls from a high place to the bottom, he wakes up and has a car (a field) and a house, so the protagonist's path to getting rich begins. At the beginning of the game, the player provides nine grids of plantable fields for the player, and if the player has crop seeds, he can farm here.
First, when planting land or harvested land, players need to turn over the soil first, and seeds can be sown normally after completion. In the subsequent process, players need to water it accordingly. The farming method in the game is very simple. The above three-step process only requires the player to click the keys a few times without brainstormingly to complete the planting. What I want to say is that in terms of watering, players can water twice in a day. You can water each morning and evening. At the same time, select sewage or clean water to water will lead to a different final maturity time of the crop. At a short time, 3 days or 5 days, players can harvest crops.
The crops in the end of the world are very precious. We can see this by the price of roasted pumpkin and roasted tomatoes at hundreds of prices. Compared with the retail price of selling other items, which is really a sky-high price. But there is a problem that players learn first in the early stages of barbecue crops. Even if players can cultivate crops from the beginning, they cannot master the method of firing them. What we learned at the beginning is actually - planting zombies
According to the task guidance, the first thing that the player taught in the game was not crop cultivation, but to teach the player to grow zombies in the land. That's right, it is to plant literally, just like planting normal crops. After killing humans, players can collect their corpses while keeping the corpse intact. Through the consensus of the combination of the complete corpse + zombie heart (requiring the corresponding skills to unlock), they can synthesize zombie seeds, and use the seeds to plant crops as described above. Three parts can be buried normally in the land. The difference is that when watering zombie seeds, players can only choose zombie blood to water (blood water), and there is no way to mature faster by zombie seeds. Players can only water them step by step. When the water is working, players can welcome a zombie companion with buds on their heads.
can help players fight by equiping zombie partners. It should be noted that the strength of zombie partners is related to the two factors; one is to complete the strength of zombie partners according to the player's choice of zombie partners, and the zombie partners will use it according to their habits before their death. If a weapon is bare-handed and empty-handed, then it will still be bare-handed and empty-handed and will only be a simple biting action after transformation. On the contrary, if a human who was playing guns during his lifetime would still use guns to assist the player after transformation. Therefore, killing a human with strong strength during his lifetime and obtaining a complete corpse is a very important way.
Second, players can strengthen zombie partners the day after tomorrow. When players advance to related tasks, they can unlock the corresponding technology. By building such buildings, players can strengthen zombie partners. For example, players can choose the harvested zombie seeds to use them as raw materials and combine them with a series of other items and transform them into zombie gunners. As the skills are upgraded, players can also unlock more zombie modification forms.
kinds of melons get beans, plant beans get beans, plant zombies, and harvest zombies. This is very reasonable, right?
In addition to planting content, there is another content in the game that is also closely related to planting, that is, the technology tree system that players unlock through skills. Players can obtain SP points by fighting, collecting items, completing various tasks, and even farming and harvesting crops. These points are the key items used by players to upgrade their skills to unlock technological creations.
includes the bonfire needed by players to barbecue, the water purifier behind it, and later modified zombie workbench. These all require players to learn skills and unlock construction permissions before they can be built;
players' own enhancement, such as health increase the water drop speed Slowing down satiety and slowing down slowing down requires players to spend SP points to unlock, and the acquisition of SP points is closely related to players.
battle is by no means fighting alone
farming, building and collecting. All actions of players in the game can be said to be derived around the battle. The purpose of all actions of players can also be said to be to make the next battle easier direction.
In this game, the player's actions, including combat, are fixed within a perspective, that is, the perspective of the downward view. As players, we can quickly equip two weapons and one arbitrary prop. The above three props are the cost of players saving their lives in the end of the world. Of course, in the battle, we can also open our backpacks and take medicine on the spot and add blood. These are all allowed.
In terms of specific combat, the experience players get in battle is largely attributed to the types of weapons they use. The game provides players with four major categories of weapons, namely: sticks, machetes and special Type of chainsaw weapons and last ranged weapon pistols. At the beginning, the weapon the player carries was a stick type weapon. Personally, the impact of stick type weapons is really limited and bulky. It is really not good to choose this weapon as the first impression of the player.
The weapon that impressed me the best is the knife weapon that the player subsequently unlocked and manufactured. Although this weapon has only improved by 2 points in terms of attributes, the improvement in feel makes the two weapons incomparable. Overall, the sense of strike of weapons in the game is OK, but the execution conditions for weapons in the game are not clear, and it is not easy for players to be handsome.
is based on the settings of the player's mixed-race zombies. In addition to using weapons to attack like humans, we can also use our right hand to perform deformation attacks. The player's right hand can change the form for defense, and at the same time, by consuming energy, players can also conduct special attacks. Speaking of this, we must talk about the player's form issue.
Because the player is a half-human and half-zombie, the trend of the player's current state can be displayed in the upper left corner. Is it biased towards humans or zombies? When biased towards humans, the player's defense ability will increase, and the attack power will be If it is too biased towards humans, the player's health limit will be reduced, and the zombie skills mentioned above will not be able to be used.
is completely opposite to the human state, but when it is too biased towards zombies, players will become like zombies and NPCs will not talk to players because of fear. Players in the above states can change by eating different types of food, but I personally advocate that they tend to be zombie states. After all, players in the zombie state have high attacks and thick blood and can also use special attack skills.
Another thing to say is that the enemies in this game especially like to appear in groups. It is basically difficult for players to meet lonely enemies. In this case, they are more intentional in guiding players to use special skills and actively plant zombies to carry. Zombie companion.
Although the player's movement speed can basically shake off all kinds of enemies, the rolling feel in the game is quite strange. In this game, the player does not move 100% in the direction selected by the player, and continues rolling Many times, I directly hit the enemy's arms. I don't know if this was done on purpose.
Conclusion
Zombie + Farming Mode This work is not a pioneer, but the mode of indirectly controlling zombie combat is relatively novel. Overall, I recommend players to try this "Corpse Creation", but my recommendation is like brain waves. Only if the channel is consistent can you get it, so you might as well try it after the discount.