At present, the player modes of Fantasy Westward Journey are divided into single-player and five-player. The vast majority of five-player players have changed from single-player to single-player. Only a small number of players have directly completed missions from five-player under the guidance of friends. start. The main reason why solo players embark on the five-player road is the problem of team formation. If you really want to experience more exciting gameplay, you need to form a team, otherwise a single player will not be able to complete the dungeon or participate in weekend activities. However, forming a team is more difficult than reaching the sky, and it is difficult to find a captain who is willing to lead you. Therefore, single-player players have gradually embarked on the road of five-player. There is no need to ask for help to complete tasks, and they can log in whenever they are free.
Now I have a question, why is it only possible to upgrade from single to 5th drive, but not from 5th to 5th drive?
As we all know, the cost of playing the 5th game is five times that of a solo player, and the level of difficulty is five times that of a solo player. The purpose of the 5th game is to earn money. Metaphorically speaking, you are the only one who eats at home. You can go to work if you want to, and you can go if you don't want to. Now you are the only one working to support your wife and children, with 5 mouths to eat. If you don't go to work, the whole family will have nothing to eat. In situations like this, few people usually play for entertainment. Of course, I am talking about the overall situation, not individual cases, which are not representative. The Wukai group comes here just for the item rewards. Most of the output of commonly used consumable items now belongs to pockets. The output of end games is getting less and less, and the dopamine secreted by the value of items is also getting less and less. Naturally, Don't want to open five.
The five-digit investment is large, but the investment of single-digit investment is also a lot. If you really want to become a qualified solo player, you need to invest a lot, including good equipment, a good foundation number, and various limited edition auspicious clothes to form a team. You can choose the five-digit number as you like, after all, you won't compare it with your own account. The simplest thing is that you can play it anytime and anywhere. For example, if I don’t want to play this month, I won’t log in. Another example is if I want to stay up all night, I will play all night. If you're a solo player, you have to wait to form a team, and it's not ruled out that you might cheat your teammates.
The main reason why many people play Wukai is that you don’t need to form a team. Even if you can’t sleep in the middle of the night, you can catch ghosts or clear dungeons. You don’t have to worry about being discriminated against because of your poor skills, or making mistakes in battle, or even being beaten by a hot-tempered local tycoon. scold. For example, during the Saturday afternoon bell event, you can play for an hour even if you are free until 4 o'clock. In the past, when the bell started ringing at 4:30, you would get diamonds in the first battle. Normally, it is almost impossible to find the Bell Team in the single opening at 4:30, but in the five openings, you can play anytime and anywhere.
The most direct point. If you configure the 5th version of your own, if you can't beat any task or if it's lacking, you can just spend your own money to improve it. If you form a rubbish teammate, will you spend money to help him improve his account? Nowadays, many individual players just have a bad attitude. It’s okay for me to be a piece of rubbish, and my teammates can just pay more and take me flying. Why should others charge more money and be a burden to you? The result is often a few bad guys getting together to blame each other.
Then go back to the fundamentals of the game, because Fantasy is a turn-based game, and the essence of turn-based is strategy. Five ordinary accounts can use strategies to kill some tasks that five individual players with the same equipment cannot kill, but it is difficult for five individual players to cooperate, especially now that AFK is the mainstream, no one will care about the death of teammates. Speaking of this, I remembered that I used to kill the boss alone. Because the equipment was not very good, I only had one baby to attack, so I defended in the first round and was sprayed. To be honest, even if all defenses are used, it will delay one round at most, which can last for tens of seconds. But if the baby flies, it will be delayed for one round to summon, so that's the same thing. I don’t know why a single monkey is anxious. Probably this situation is also the reason for the five-digit multi. If you are entertaining, you will be entertained slowly, and if you are making profits, you will race against time to make profits.