Starting from " Taiwu Painting Scroll " and " Guigu Bahuang ", the Chinese fairy tale theme has re-entered the player's field of vision.

But as a lover of immortality games/novel, I have mixed feelings about this situation. I am happy that my personal hobby is becoming more and more popular, but I am annoyed that there are too many immortality games that have been overturned recently. And these low-quality immortality games that are appearing in an almost indiscriminate manner have almost made me tired of the word "immortal cultivation".

This makes me a little bit resistant to the task of publishing a trial report of the immortal cultivation game "Heaven and Earth Returns to the Void", but fortunately, the quality of the game has calmed my irritability.
This is a "prehistoric" version of cultivating immortals
"Heaven and Earth Return to the Void" is a turn-based war chess game with the ancient Chinese mythology as the world background, the theme of cultivating immortals and seeking Tao, and integrating role-playing and business simulation.
The story begins thousands of years after Nuwa patched up the sky and fought against the ancient gods. During these thousands of years, powerful beings "came from the cliff" and set up a "thousand-year plan" of "the star knocking on the door", seeking to break the shackles of heaven. In the game, players will play the role of the head of a declining sect to solve the puzzles left by their predecessors.

The game is mainly divided into two different sections: the sect and the outside world. Within the sect, you can practice, refine elixirs, plant elixirs, and teach disciples through areas such as the Alchemy Room, Herb Garden, Sutra Pavilion, etc. This is a common simulation management method in some immortality games.
However, in this aspect, The design of "Heaven and Earth Returns to the Void" is relatively simple. For example, the Sutra Pavilion is used to teach disciples skills, and there are only a few types of weapons that can be refined in the weapon refining room.


As the leader of a faction, we can select those with the most spiritual roots as disciples among those who come to be our disciples, form a team to explore the world of the beginning, explore the secret realms of treasures, and fight against monsters and enemies for opportunities.

Similar to "Taiwu Scroll", the large map of "Heaven and Earth Returns to the Void" is divided into many areas, each area has a major city and a major sect. The environment during exploration and adventure is mainly composed of areas with different characteristics, each representing a sect or force entrenched here. In addition to major cities and sects, various village secrets are also scattered everywhere for players to explore.
Players can spend action energy to shuttle between various landing points at will, and each round has action points. In the process, you will also encounter various strange encounters with characters, hand over various tasks, entrust you to explore the cave ruins, etc.

During the exploration in the wild, the game created many mythical characters to interact with players as NPCs. This is also a special feature of "Heaven and Earth Return to the Void". Some of these NPCs are waiting for players in the main storyline. For example, in the chapter of Jiuli and Xuanyuan, Huangdi and Chiyou are deeply involved in wars and conspiracies due to their feud, and players need to make decisions about who to help. This will also lead to A completely different ending; (such a cultivator linked to ancient mythology has a proper name called "Honghuangliu")
And NPCs like Hou Yi are more like easter eggs in mythical stories. His appearance is not It will affect the progress of the game. We can take him under our command, slowly cultivate his growth, and then appreciate the feat of "Hou Yi shooting the sun" up close, which is also a beautiful thing.
The main plot of "The Star Knocks on the Door" is interspersed with the interactions of these NPCs in the big world, leading players to explore the entire world.

Of course, the most common way to explore the wild is to fight with monsters. The battle in this game adopts the form of a turn-based chess game. Each character acts as a chess piece, and their actions are also limited by action points. (Another set of action points)
As a game with Chinese fairy elements as its background, of course it also has various genres of combat gameplay. The
game extracts elements from the Chinese mythology system and immortality novels, and designs a rich variety of genres. Taoism, body refining, witchcraft, number skills, talismans, alchemy, and weapon refining are all reflected in the battle. The biggest highlight of the
combat system is the amplified use of the "five elements attributes" on the characters.For example, fire-type attacks can cause the ground to burn, and you will suffer burning damage if you walk on it; wood-type skills can make the ground that the character walks over turn into grass, which not only restores the health of other units that walk over it, but also Combined with his own skills, he can place wooden stakes to achieve the effect of changing the terrain of the battlefield. (After experiencing characters with five attributes, characters with wood attributes have a better sense of operation and strategy)

These designs make the combat experience of "Heaven and Earth Return to the Void" indeed different from traditional turn-based card/war flag cultivation games. Don't have any fun.
is also worth mentioning that in order to bring players a more realistic sense of immersion, the developers added many design details to the large map in order to restore a true "prehistoric world of cultivating immortals". For example, as the game progresses, As you advance, the ruins you explore and the cities that players are familiar with may disappear due to some events; if a player or an NPC takes away a certain treasure from the ruins, the attributes of this area may change, such as the weather. ,temperature , five element values, etc.;
The occurrence of extreme weather, epidemics, or other events may cause the city's business to stagnate. The most intuitive manifestation is that items will not be refreshed after they are sold out, and players need to solve these troubles to recover;
From the perspective of game mechanics, there are quite a lot of elements in "Heaven and Earth Return to the Void". Whether it is the simulated business part or the battle flag strategic battle, you can have a very fulfilling experience. Flaws in the
demo
The first thing I want to say is that the font of this game is too small, and too many attribute comments make UI look very messy.

To be honest, even though I have played a lot of text-based immortality games, "Heaven and Earth Return to the Void" still makes me a little confused.
Another contradictory aspect of "Heaven and Earth Returns to the Void" is the acquisition of skills.
In the setting of the game, there is a strong demand for skills to cultivate an excellent disciple, and those "high-quality" skills often only appear in one sect.

Therefore, if you want to quickly train your disciples, the most effective way is to rob them from other sects. Although there is a certain chance of obtaining "top-level" skills by exploring the secret realm, it is not as fast as "doing evil". At the same time, the speed of character upgrading is much faster than the speed of obtaining resources. (If you don't grab it) it can easily lead to a breakthrough without elixirs, and it becomes more difficult to cultivate a character.
Although the game has settings for good and evil values, it does not have any punishment for "evil" characters. In comparison, if you play with normal map development, you will find that the character development is very slow, and it will unconsciously lead people to the Eren Yeager-style gameplay of "fighting towers all over the world".

Even if we start playing the evil way without any burden, there are still things in the game that are too unreasonable for the process of "killing people and grabbing treasures". For example, if we encounter disciples of the other sect in the wild, if we kill one of them, we will be surrounded by the other party. This is a normal thing, but the funny thing is that in the other sect, we can kill the opponent in public. The leader and disciples of low realm, but others regard them as Wu Jian...
(The attacking sect is called Lihuo Sect, and I thought it was some small demonic sect fighting on its own)
So, it was supposed to be a very fulfilling "sect war" in the game, but it seemed too simple. . To wipe out a certain sect, you can even start with the low-level disciples one by one. In the end, the sect has no one left, and then the sect fights, directly plundering or destroying...
This is very important for "The Return of Heaven and Earth", which uses "sect war" as one of the important gameplays. "Xu", it is indeed a relatively big bug.

Of course, as a game that is still in the demo stage, it is inevitable that there will be some design loopholes. Fortunately, the basic framework of "Heaven and Earth Returns to the Void" is complete enough, and the form of integrating mythological stories is also relatively novel. People are still looking forward to the official version.