The difference between Mandrill's zero life and one life is only the number of E skills released. In actual combat, one life recharges faster. Why do you say that? Let’s carefully analyze Mandrill’s zodiac attributes. 0-life mandrill. The zero-life Yasha mandrill is positioned as

2024/06/1100:41:33 game 1086

Mandrill's zero life and one life only differ by the number of E skills released. In actual combat, one life is charged faster.

Why do you say that?

Let’s carefully analyze the horoscope attributes of Mandrill.

The difference between Mandrill's zero life and one life is only the number of E skills released. In actual combat, one life recharges faster. Why do you say that? Let’s carefully analyze Mandrill’s zodiac attributes. 0-life mandrill. The zero-life Yasha mandrill is positioned as - DayDayNews

0 Life Mandrill

The Zero Life Mandrill is positioned as the main weapon of the long handle. It can use its ultra-high output to perform and on the spot.

Mandrill's main method is to increase the output of the station after receiving the auxiliary bonus.

Mandrill also has another output method: falling attack. His falling attack output should not be underestimated either.

Zero Life Mandrill can be paired with four-star Fischer, Beidou, and Bennett, and can also be paired with five-star Zhongli, Abedo, , Bennett, etc.

The difference between Mandrill's zero life and one life is only the number of E skills released. In actual combat, one life recharges faster. Why do you say that? Let’s carefully analyze Mandrill’s zodiac attributes. 0-life mandrill. The zero-life Yasha mandrill is positioned as - DayDayNews

1 Mandrill

activates the first destiny seat - the mandrill that destroys the three realms and increases the number of times the E skill Wind Wheel Lili can be used.

Don't underestimate the use of E skill this time, it can cause a qualitative change in Mandrill.

Let’s look at Mandrill’s ultimate move first. When Mandrill activates his ultimate move, he cannot recharge himself.

One more E skill release means that Mandrill's charging efficiency is greatly improved. Mandrill releases an elemental battle once and can obtain three elemental charge balls, which can play a key role.

1 Mandrill has much more room to play than 0, and is a key zodiac sign for Mandrill.

Therefore, the majority of players can try not to have 0 lives when drawing a mandrill. Drawing one life is a small qualitative change, and drawing full life is an invincible mandrill.

summary:

1 Mandrill is Mandrill’s qualitative change of birth base. Activating the first birth base can make Mandrill’s attack methods wider. While charging faster, the skill can be released more frequently, thereby producing more output in the same time. This is not comparable to a 0-life mandrill.

is not useless. His stance output is also impressive. How about he be called the goalkeeper of Liyue!

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