Number of people: 6 people Type: Mystery hard-core European version Published by: ORIGIN Studio Duration: 5-7 hours "The Tragedy of Maxim" script kill review Story synopsis In the year 1352 of the New Calendar, it was probably because too many people died , without the pathogenic

2024/05/1522:57:32 game 1275

Number of people: 6 people
Type: Hard-core European style
Distribution: Origin Studio
Duration: 5-7 hours

Number of people: 6 people Type: Mystery hard-core European version Published by: ORIGIN Studio Duration: 5-7 hours

Number of people: 6 people Type: Mystery hard-core European version Published by: ORIGIN Studio Duration: 5-7 hours


"The Tragedy of Maxim" script kill review story introduction
In the year 1352 of the New Calendar,
is roughly It's because too many people died, and there was no pathogen carrier left to sweep across the entire Fertile Crescent. The
twenty-year-old plague just disappeared.
Those who are still alive,
people who are wandering around this continent to escape the plague,
have returned to their hometowns and begun to rebuild their homes.
Against this background,
A young record officer who returned to his hometown of Ayam with the team met an old man in the ruins of a dead city and started a conversation with this witness of the old era.
As several manuscripts of the old man were casually opened by the record officer,
took off the layers of covering up about a past event that took place in a peaceful era when there was no plague.

"The Tragedy of Maxim" script Killing evaluation
experience character: Rues. Renn Wuhan Gray Crossing. Gray
"Eyam was originally a small coastal town affiliated with the Kafa Empire. There are many legends circulating here. Among these many legends, the most widely known There is a story about a knight named Maxim..." The overall sense of reasoning in
is very smooth, and the memories of the scenes are connected with each other. After some questions are answered, new questions will appear. The most important thing about the
hardcore version is that the core tracks and cases are the most exciting parts. As a player who loves Stella, I have begun to look forward to Maxim. The story restoration part of
is moderate in size. Even simple text can give players a very vivid scene. The imaginary world makes each character's life vivid, and his core trajectory is also included in each story and detail. The story line is buried very deep, but it is pervasive. In the whole process, the author's writing style is exquisite, the logic is clear, and the smooth narrative is solidly expressed in words. A large number of metaphors and foreshadowing are buried extremely deeply, and in After the reversal occurred, it was really amazing.
As a player who particularly loves hardcore and a lover of narrative rails, The Tragedy of Maxim is higher than many hardcore works on the market. You can feel the author's intentions from the work. Of course, starting with Stella, I It has been deeply attracted and makes people feel "so interesting" after finishing playing or getting it! After seeing too many narrative works in
, Chang Qi Taiyi’s use of narrative tricks and his control over the European version are still the TOP1 in my mind. As for the current version of Maxim, it is more fun than the previous work Stella. degree!
finally! This work can surpass any hard-core book. I wish Maxim a great sale!

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