An unprecedented hunting experience awaits hunters! On the one hand, "Monster Hunter: Rise" has a comfortable rhythm of combat experience and a deep system; but on the other hand, its barely adequate number of monsters, weak end-game gameplay, and lackluster follow-up updates mak

2024/05/0414:32:32 game 1203

An unprecedented hunting experience is waiting for hunters!

An unprecedented hunting experience awaits hunters! On the one hand,

"Monster Hunter: Rise", on the one hand, its combat experience rhythm is comfortable, and the system has depth; but on the other hand, its barely passing number of monsters, weak end game gameplay, and lackluster follow-up updates make it It gives me almost no motivation to “swipe, brush, brush”.

Therefore, when the M-bit version of "Rise" "Monster Hunter Rise: Dawn" (hereinafter referred to as "Dawn") was announced, every time he squeezed toothpaste and every exciting video, he seemed to be shouting: " It is our duty to revive the glory of "Rise"."

But after playing the game for two nights and finally lifting the ban, my feeling is: it is still fun, but it is still not fun enough.

An unprecedented hunting experience awaits hunters! On the one hand,

More flexible and free

When I embarked on the evaluation journey wearing a set of advanced graduation equipment, I felt a little uneasy. After all, judging from the sharp increase in difficulty from "World" to "Iceland", in the M position Under the claws of the (Master) monster, the high-level graduation outfit may not last long.

However, the reality is completely different - when the unbanned monsters in "Dawn" fell under my knife, I only changed my equipment once. This is due to "Dawn" further optimizing the already excellent combat system of the main body, which enriched my "skipping" methods.

Of course, it is also because there are a few new monsters in "Dawn"...

An unprecedented hunting experience awaits hunters! On the one hand,

A standard Tianhui set starts

The main body's combat system combines "Iron Worm Silk Technique" and "Replacement Technique", in " "Dawn" ushered in further expansion. The most obvious thing about

is that each weapon has a new "Iron Worm Silk Technique" and "Replacement Technique", which undoubtedly provides players with more hunting ideas. Take Tachi as an example. Its new replacement skill "Kamiui Iai" is an all-round skill that requires a large amount of air blade slots and has both burst and damage avoidance. When paired with the "Sakura Air Blade Slash" that can directly sharpen the blade, The fault tolerance rate during the pioneering period was greatly improved, and the combat experience was greatly different from the more mainstream "Iai-Denglong".

An unprecedented hunting experience awaits hunters! On the one hand,

Kamui Iai has a brand new sword-taking action

The newly added "real-time replacement of skills" system allows two different schools to coexist in a battle, and your fighting style will be more flexible as a result - —And this only requires you to install different replacement skills on the two scrolls of "Zhu" and "Cang" in advance.

is like hunting Xunlong . Because its attack movements are slow in its normal state, we can often deal more damage with the "Sakura-Kamui" routine. After it becomes angry, we can now quickly switch to "Iai" -Denglong" combination to cope with its high-speed combos. Obviously, the already accelerated combat pace of "Rise" will now become even faster.

Furthermore, this is good news for both new and old hunters. Old hunters who are familiar with each monster can farm materials and race faster in the later stage. New hunters are given more ways to skip classes. After all, It is foreseeable that after the game is released, the replacement skills and matching guides corresponding to each monster will come to us like a flood.

An unprecedented hunting experience awaits hunters! On the one hand,

This also means that in addition to the conventional combination of weapons, equipment, protective stones, etc., players have one more element to think about before hunting - of course, this system will become another fixed template, but it can still provide players with enough depth to dig into. The matching space depends on what kind of chemical reaction can be formed after the release of a large number of replacement skills.

M bit hunter? Call him Never Come Back

If the 27 new monsters in "Icefield" are like a huge and fierce army, then the dozen new monsters in "Dawn" may be like an army. The special forces can fight, but they seem to be a little short of people.

An unprecedented hunting experience awaits hunters! On the one hand,

Both shield crabs and sickle crabs will appear in the game

The new monsters that appear in "Dawn" can be roughly divided into three categories: returning old monsters, original subspecies, and completely new monsters.In terms of

classic monsters, the former model workers Shield Crab, Sickle Crab, cover monster Electric Dragon, Thousand-Blade Dragon have all returned. You can always trust Capcom's ability to "refresh old rice with new things", and the hunting experience of these monsters remains the same. excellent.

An unprecedented hunting experience awaits hunters! On the one hand,

What surprised me a little was that the Spinosaurus from "Monster Hunting Frontier" also came.

As for the subspecies of new monsters, such as the Scarlet Tengu Beast, the Flame Fei Spider, the Iceman Fish Dragon, and the Molten Wenglong Dragon, in "Dawn of Dawn" "Playing in the game also gives me a whole new experience. They are not just as simple as changing attributes. For example, the method of punishing players by Scarlet Tengu Beast changes from throwing persimmons to throwing exploding pine nuts. This seems like a small change. , just because the attack determination was changed from single point to explosion, it suddenly became a lot more difficult to deal with. As for most subspecies designed with similar ideas, even experienced hunters may overturn them when they first meet them.

An unprecedented hunting experience awaits hunters! On the one hand,

It makes full use of the characteristics of pine nuts that can be used as ignition materials.

What we are most concerned about is naturally the new monsters in "Dawn" - the "rigid beast" and "ice wolf dragon" known as the "Three Lords of the King's Domain" and "Jueyinlong". To put it simply, their characteristics can be summarized as "hard", "weird" and "ruthless".

"Rigid Brawler" is covered with hard material, and has a wide range of moves, and will strengthen certain parts of its body to attack players; "Ice Wolf Dragon" will use its bipedal combat power in an angry state, and can use it in a wide range Its attacks and frequent changes of moves test the player's reaction ability; as for "Grand Silver Dragon", the process of hunting it may also be the most difficult time in my entire evaluation process. Its "teleport" attack in an angry state makes I can't guard against it.

The experience of hunting them is very interesting. On the one hand, it is naturally the freshness bonus brought by the "debut of the series". Just like every time we face new monsters before, we need to overturn all the existing experience and through continuous trials Wrong, finally completing a skilled kill, this sense of accomplishment can also be simply summarized as one of the core charms of "Monster Hunter"; on the other hand, it is reflected in the use of culture, being able to stand on two feet, The "Ice Wolf Dragon" from werewolf , and the Jueyinlong, which is full of vampire elements from its appearance to the way it appears, let me see the elements from the original body to "Dawn", from Japanese ghost stories to Western monster attempts, and Facts have proved that Capcom didn't just put a thin cultural coat on them, but actually cut into the underlying design.

An unprecedented hunting experience awaits hunters! On the one hand,

In addition, when you face these three monsters for the first time, the game will force an NPC to cooperate with you in hunting. This seems more like serving the plot, but the new system associated with it in "Dawn"-the ally mission, also Make it more than that. This system allows players to go hunting with NPCs such as Shui Yun and Huo Ya. They have good combat capabilities and frequently use team props and dragons to support them. This may be good news for single-player hunters and novice hunters.

An unprecedented hunting experience awaits hunters! On the one hand,

The person who will accompany you on the hunt during the process is this heroic young lady

Is this a fusion of Eastern and Western cultures...

After "Monster Hunter P3", "Rise" once again uses the Japanese style, with brilliant cherry blossoms, witches, and groups. Elements such as sub-cat rice and enka-style monster introductions dotted the old road, but in "Dawn", these elements-all are gone.

An unprecedented hunting experience awaits hunters! On the one hand,

The Dango Cat Restaurant is still there, but without the wormwood ballads, it feels like something is missing, and the way the food is served here is... The train

The stage of the story of "Dawn" basically bids farewell to the flames in the main body. village. The protagonist, who had just solved the crisis of "Hundred Dragons Night Parade", had to set out again to "repair" the disordered ecological environment because of the awakening of the ancient dragon "Jue Yinlong". In order to solve the hidden danger from the root, the protagonist came to Elgaard, the "Kingdom's" observation base for the Silver Dragon. The social background of "Kingdom" is naturally drawn from Europe, the main characters' clothes are very "European medieval", and the art style is "Westernized" from head to toe.

As for the story itself, "Dawn" still has not made a breakthrough in terms of excitement, and is still in a "dispensable" state.

An unprecedented hunting experience awaits hunters! On the one hand,

The main interface of the game has also changed accordingly. Wow, please return the singing fire buds to me.

In terms of gameplay, Elgaard can be understood as a more open meeting place, and the mission reception, blacksmith, grocer, Hotels - these four places that are most visited before hunting are densely arranged together. The time to travel between them will not exceed 5 seconds, allowing players to concentrate on a small area and complete the main matters related to hunting.

An unprecedented hunting experience awaits hunters! On the one hand,

At a glance, all the commonly used functions are here.

In addition, there are also various people gathered here, such as old and knowledgeable dragon tribe scholars, rugged and bold wandering hunters, traveling businessmen who travel the world, people who have made special trips from the kingdom. The soldiers and scholars who came to help, and even the self-proclaimed beautiful girl who wanted to become the number one idol, formed a very sharp contrast with the peaceful Yanhuo Village, and the overall atmosphere was more lively than the main body.

An unprecedented hunting experience awaits hunters! On the one hand,

The mission receptionist also changed from Shui Yun to this little loli.

And with the new stronghold came a new hunting area. "Dawn" has updated two large maps - Jungle and Fortress Highlands. The dense forest can be regarded as a throwback to the old map. The overall design is quite satisfactory. It can be regarded as a culmination of forest areas in the past. If you are an "old hunter", you may be able to find some familiarity in it.

The Fortress Highlands seems to have inherited the design ideas of the Guiding Land in "Icefield". Ice and snow areas, shrub forests and wetlands, three completely different ecological areas, constitute this map, and this also requires us to adjust different strategies based on ecological and environmental interactive elements during a hunting activity. The variables are well reflected in this map.

An unprecedented hunting experience awaits hunters! On the one hand,

At first glance, it may not look like a place that would appear in Monster Hunter.

Overall review:

"Monster Hunter Rise: Dawn" is still fun, enough to stand at the top of the co-fighting game pyramid, but like the main body, it looks "enough" "Sincerity" content is still a bit lacking. It is foreseeable that it is enough to support hunters to play for dozens or even hundreds of hours. However, compared with the previous game, the fun that players get in the process is obviously worse. .

We will still continue to farm monsters and constantly update and iterate equipment, but this does not seem to be the fun of "Monster Hunter". What supports us to continue farming now looks more like the four "Monster Hunter" One word, and this is far from enough.

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