Author: NGA-hinagiku_g First up the deck: Code: AAECAcyLBQ7y7QO98QPQ+QOB+wOE+wOwkQSNtQSWtwTbuQTmvQT1xwSW1ASY1ASX7wQN6+0DwPkDgvsDg/sDg6AE56AE26ME/KwE/rQEh7cE3L0E4r0

2024/05/0410:13:33 game 1167

Author: NGA-hinagiku_g

Author: NGA-hinagiku_g First up the deck: Code: AAECAcyLBQ7y7QO98QPQ+QOB+wOE+wOwkQSNtQSWtwTbuQTmvQT1xwSW1ASY1ASX7wQN6+0DwPkDgvsDg/sDg6AE56AE26ME/KwE/rQEh7cE3L0E4r0 - DayDayNews

Card group first:

Author: NGA-hinagiku_g First up the deck: Code: AAECAcyLBQ7y7QO98QPQ+QOB+wOE+wOwkQSNtQSWtwTbuQTmvQT1xwSW1ASY1ASX7wQN6+0DwPkDgvsDg/sDg6AE56AE26ME/KwE/rQEh7cE3L0E4r0 - DayDayNews

Code:

AAECAcyLBQ7y7QO98QPQ+QOB+wOE+wOwkQSNtQSWtwTbuQTmvQT1xwSW1ASY1ASX7wQN6+0DwPkDgvsDg/sDg6 AE56AE26ME/KwE/rQEh7cE3L0E4r0Em9QEAA==

is currently playing happily + improving the deck of Legendary Exploration.

This deck is currently my favorite deck, just roll it up and you’re done! Advantages of

: Any form of thief and magic blind rider, shamans and hunters will encounter them rarely and are not afraid at all. However, I have never seen a mission hunter, so theoretically they should still be unable to defeat them.

Balance of power: Find dragon virtue, extraordinary virtue.

Disadvantages: Anti-war, mission pastoral. You can still use the method of fighting Germany to fight against the enemy. When encountering the prince's mission, you can directly cast the animal husbandry to avoid wasting time.

Violent beating: peers who do not have missions, and peers who have missions but do not understand the mission mechanism

About single card analysis:

1. Missions

Whether there are missions is the difference between winning or not in the civil war, the curse without missions There is no chance of winning when encountering someone with a mission.

In addition, even in non-Civil War games, even against aggro, Mission is still a card that can be brought and put in the starting hand.

Reason: 40 blood and 40 cards are equivalent to bringing 5 more cards to remove 2 cards to restore blood and 2 cards to check for the Curse spell. The probability of having cards removed in the starting hand actually increases. At this time, although the task cannot be completed most of the time, it is at least equivalent to playing 3 times for 1 fee, and occasionally it is equivalent to playing 6 times for 1 fee, and the value is still quite high. Unless you encounter an opponent who is extremely fast-attacking, such as a warlock who plays Murloc for one mana, you can just die. Even if you encounter a non-hunter profession that costs one mana, you can still choose it.

2. Altar of Fire + Curse of Pain Kit

This is the biggest winning point against Druid, or any treasure-digging profession.

Generally speaking, Druid cannot be knocked out of much health in the early stage. The only way to determine the kill is to rely on the Curse of Pain. The druid's blood can basically be calculated as 60, and 11 Curse of Pain can kill it.

This is the reason why anti-war is difficult to win: the health of anti-war is basically calculated at 80, so you need about 13 Curse of Pain - you may not be able to produce so many.

3. Queen Azshara

Prince's Curse is a deck that completely abandons the scene. Queen Azshara will most likely find a ring to copy the spell. Generally speaking, this spell can be abyssal wave, flame altar, painful curse, and occasionally it can be copied and twisted for emergency use.

4. Rune Mithril Staff

Unfortunately, there are not enough card slots, so I only brought one. The rune mithril staff is a powerful means of counterattacking the supernatural. You can also consider removing the snake soft belt and bringing two knives.

5. The school teacher

only brought one, a bronze-bearded teacher who occasionally had to be decisive. Most of the time, Bronzebeard is not necessary to kill, so just sell it if you need to.

Regarding the cards that are not brought:

1. The idea of ​​sacrificing

is to suppress the opponent psychologically most of the time, so that the opponent does not dare to play cards wantonly!

often the other party directly all in, but it will cause trouble for us.

At the same time, the 4-cost pass has a big impact on a 40-card deck, so I chose not to bring it.

2. The powerful ability of the prince's curse to eliminate the field and survive is out of the killing range of most otk.

therefore destroying components is not necessary.

At the same time, unless all the key minions in this deck are eaten, one less Tamsin or one less Bronzebeard will have little impact, and it doesn't matter if they are eaten.

Of course, if you are eaten by the shaman continuously, you will be unlucky. ——But when fighting Shaman, you should give priority to selling when you need to.

3. Unstable Shadow Blast

This deck does not require the completion of tasks most of the time.

Wouldn’t it be nice to have an extra one?

's thoughts on fighting against certain professions:

1. Civil War

If the other party has no tasks, you can hang up the tasks and use emoticons to persuade them to quit.Here comes the key point of

: the other party has also failed the task. How should we fight in this case?

Note: The Curse of the Abyss played by our side can control the opponent's mission progress!

Therefore, in the case of task-matching, the core task is to destroy the other party! The basic formula of

is as follows:

plays one or two Curse of the Abyss cards in the early stage to stack damage, and then do not play any Curse of the Abyss related cards. After

, due to the lack of self-injury ability of the mission curse spell, you basically have to rely on drawing blood to complete the mission. The point is here - be sure to save a Bronzebeard + Disciple, or Tamsin + Drag into the Abyss combination as much as possible.

Curse spell is difficult to get rid of cards from your hand, and the opponent may think that you dare not use curse to increase his mission progress, so you often have too many cards in your hand - when the opponent's mission reaches the third level, it's time for a sneak attack. When

has played 2 Curse of the Abyss, Bronzebeard + Believer + any other Curse of the Abyss = 3+4+5. If 3 cards are in hand, the opponent's task will be completed directly.

Therefore, as long as the opponent's hand has more than or equal to 7 cards and enters the third stage of the task, it means our autowin. In contrast to

, in the case of involution, any removal card can be directly thrown. The old giant fin can directly stand on the field and kick the face, twist or hit in the air, and the evil bone can be directly released when it is in hand. Once the opponent's mission is destroyed, the battle will be over.

2. When fighting against a dragon,

basically defaults to the fact that the opponent will turn into a dragon for 6 charges. If the opponent turns into all red dragons or Harlin, then you can't beat the opponent who plays cards with Yang Shou. Therefore, this is for general Germans, that is, the quality after transforming into a dragon is uneven, but at least there is a red dragon, a blue dragon, and a kaza.

- To play against Long De, you need to target its two weakest points.

For one, the output of regular scenes is very low. If the field is full, it doesn't matter if you get kicked out for one round.

Note that if the opponent's court is full, you can just endure one round of kicking. If the opponent still has one or two open spaces, be sure to clear them, otherwise a starfish will defeat you.

Secondly, card checking all depends on fertilization. There is no way to check a large number of cards at once except fertilization.

Therefore, the battle with Long De starts with one thing: looking for starfish with all his strength. Many people look for Dragon Druid to build a wave of fields + fertilize for five fees. At this time, when a starfish falls, the opponent's rhythm will be interrupted immediately.

However, the interruption of rhythm only makes it easier to survive. With Dragon Druid's recovery ability and card checking ability, generally speaking, it is unrealistic to rely on Curse of the Abyss to kill. What we really need is to catch the opponent's gap after digging for treasure.

While clearing the field + recovering blood in the mid-term, wait for an opportunity to defeat Queen Azshara, keep a ring in your hand, and then try your best to find the Flame Altar. Although the Warlock's card drawing speed is not as fast as that of the Druid, the +1 per round, two treasure guards, and the hero card itself is not much slower than the Druid's +1 per round after transformation + the occasional Azure Drake. , it can still be done until the opponent's round of digging for treasure.

After the opponent digs up the treasure, he directly connects three times with the Flame Altar, and then rematches twelve Curses of Pain if possible, and the game ends.

Generally speaking, the way to win is to rely on the other party to dig up treasures and then use the Flame Altar + Curse of Pain; the way to lose is mostly to rely on the other party to dig up treasures while you still don’t have the Flame Altar, and end up being crushed to death by the treasures.

3. Battle against the extraordinary German

. Stay tuned. Before the extraordinary virtues, they were basically not very popular. After Extraordinary, since Extraordinary Germany does not have a deathrattle follower, it can be cleared with one twist. The method of fighting against treasure digging is similar to that of fighting against dragon druid. It is also burned on the flame altar. The difference with

is that when playing against the extraordinary Germans, you can directly open the Flame Altar when you have nothing to spend. If you burn the key card, you will have a greater chance of winning.

In addition, if you hang the knife before the opponent is transcendent, most of the time you can directly fight back. ——In addition, there is another way to win against the extraordinary druids, which is that some extraordinary druids often like to clear the card library first. At this time, Tamsin +12 Curse of Pain, everyone will die.

4. Against the mechanical knight

rely on twisting to clear the field. The mechanical knight's resources are limited. The Queen's ring also has a replica twist. In addition, if there is a flame altar after the opponent's underwater lifeguard, burn it directly.Snake Ruan is always waiting for Kyrel.

In this situation, it is recommended to keep the Demon Attack in your hand. If the opponent starts to use hero skills non-stop, estimate the possible maximum attack power of the heavy punch. When you are almost able to defeat him, use the Demon Attack to delay the attack.

5. In the battle against Dragon Fire

, the low-cost spells cannot be saved directly, especially Curse of Pain. If one Curse of Pain is cast, Balinda, Dragon Fire, can cast two Curses of Pain directly. If the opponent transforms into Morning Embrace and has a full hand of cards, he will try his best to recover blood + Flame Altar to burn cards.

If you are attacked by the opponent, Morning Embrace - Morning Embrace requires a follower with suitable health, and the Archmage's runes are likely to produce wildfire. Warlock's minions have very little health and can easily escape the stacking range. You can also use it to absorb souls or touch your blood.

So if you want to stack Morning Embrace, the opponent will not be able to fill his hand with cards. If you can't fill your hand with cards, you'll have to take a curse.

6. Battle against Evil Energy Blind

Flame Altar, burn, burn, burn, Evil Energy Blind will make money by burning any one. Abyssal Wave can just clear out most of the Blind minions.

The highest otk damage of Fel Blind is about 30 HP and requires no taunts on the field. You can also leave the demon to attack and play it at a high cost.

7. Battle mission animal husbandry

vote. Unless you are lucky enough to get a Flame Altar to burn all 8 mana of Task Priest. But because Mission Priest is defeated by extraordinary virtues, just treat it as bad luck if you encounter it. I’m going to play a few more games and check it out, and I’ll update it later.

8. When playing against thieves

, there is one detail: all cards related to Curse of the Abyss will be played directly first. If the other party destroys the Curse of the Abyss, it will occupy the quota of the treasured private goods... You can experience the bitterness of a private goods playing four copies of the Curse of the Abyss.

9. Against most aggro

Bronzebeard and Tamsin, they can be auctioned off when there is nothing for three mana. Especially the 3-cost naked shot Bronzebeard, which is often solved by the opponent in a very unlucky way such as throwing fireballs or stabbing Nefarian Fang. When facing a fast attack, this deck of

has the same way of playing: solve whatever the opponent comes up with, and win if you solve all the problems without dying.

doesn't need to deal damage, there is no need to deal any damage, Curse of the Abyss is just used as a burst card. Of course, if the opponent's card library is low, they can still decisively insert Curse of Pain to speed up their play. When you have a hero card in your hand for six charges, you can use it even if your hand is full. Anyway, the opponent will get tired faster than you.

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