While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as "Eternal Calamity" and "Backwater Cold" have also been sought after and recognized by players. It can be seen that "Scroll" is very important to the ga

2024/04/3001:53:32 game 1537

At a time when the appetite of gamers is getting more and more sophisticated, game manufacturers have set off a wave of involution in the industry, both in terms of game quality and gameplay. To say that the most representative among them is the one that is the industry's top player. NetEase. While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as " eternal " and "Ni Shuihan" have also been sought after and recognized by players. It can be seen that "volume" has brought great influence to the game industry. That said, it is still a good thing, at least it will benefit the players a lot.

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

Because of this, the operation team of NetEase's "Nishuihan" mobile game also carried forward the "ancestral" involution spirit and directly involved it in the foreign game circle. The production team made a high-profile announcement that they would "learn from the best of the game" from all over the world.

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

Many masterpieces are listed in the "curriculum" of the mobile game production team of "Backwater", such as the NPC interaction system of "Detroit Become Human", the open world interaction of " Genshin Impact ", and "Big Cousin 2" World shaping and so on... learn from the strengths of many experts to enrich players' gaming experience, thereby meeting the needs of different players for the game. In fact, we have also seen that this initiative has gained extremely high attention and popularity in a short period of time. It triggered extensive discussions among players.

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

I wonder if it was due to the tacit understanding between competitors for many years, or whether it was due to the pressure from the mobile game "Backwater Cold". Tencent also released its latest martial arts open world game in full swing: " Codename: To Jin Yong. Although

is just a game animation, it shows the high-quality light and shadow performance of the new UE5 engine to a certain extent. The combat system in the demonstration is also remarkable, and there is a little bit of vibration between the flash and the jump. Meaning. However, many players have reservations about this and said: "Isn't this just the eternal calamity and blackening Wukong?"

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

The ever-talking mobile game "Ni Shui Han" and the newly released "Codename: To Jin Yong" happen to be open-world martial arts themes. They were released at similar times, so it is difficult not to compare them. At the same time, both games have obvious elements of learning and reference. So how can such positioning make players feel the subversion and innovation of the game? How can we implement the connotation of "volume"? Now let’s take a look at the skills these two needle-pointed works have learned.

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

First of all, in terms of graphics, "Codename: To Jin Yong" is Tencent's first UE5 engine game. The producer, Photon Studio, is full of confidence in its graphics performance, and even boasts that it surpasses most works of the same period.

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

Judging from the published real-machine demonstration, with the support of dynamic global illumination Lumen technology, the light and shadow effects are indeed very good. The light and shadow changes during the battle are very natural, achieving an effect similar to ray tracing technology. However, as a game developed with a next-generation engine, the character's hair is still a bit stiff like kelp, which is a bit unjustifiable.

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

Another thing that makes players criticize is the character's moves. Although the move design and fighting style have the shadow of "Eternal Calamity" and Wukong Black, the connection of skills can still be seen to be slightly stiff. There should be a lot more There is room for adjustment and optimization.

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

As for the mobile game "Backwater Cold", which has been involved in the international game circle, because of the "jewelry first" of the terminal game, it can be said that it has been "maximum level" since birth. Although it is not endorsed by the UE5 engine, it relied on the technical experience accumulated in the PC game "Ni Shuihan" and a large number of black technology blessings including ray tracing. After the real-machine demonstration was released on May 17, it directly shocked the entire gaming circle.

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

Although some players questioned the authenticity of the demo video (after all, it was silky smooth with no frame drops), more players said that the demo released this time was completely credible based on the average image quality ceiling of the PC game "Backwater Cold". .After all, the technical strength lies here. The PC game "Ni Shui Han" was the first game in China to use RTX light tracing technology, and it was also the first game to use RTXGI global illumination, not to mention that the production team still has dozens of A breakthrough picture technology that leads the country and even the world.

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

Secondly, from the perspective of subject matter, the promotion of "Code Name: To Jin Yong" seems to be an attempt to reintegrate the "Jin Yong Universe" and include the master's fourteen works, but the current information is too little to make any conclusions.

As for the mobile game "Ni Shui Han", when it was operated as a PC game, it won unanimous recognition from players for its fascinating plot and "very breathable" Jianghu atmosphere. At the same time, the independent work is better in terms of character portrayal and immersive experience. It is suitable for players who love the works to go deep into it and experience a different kind of life in the world.

Finally, in terms of gameplay, "Code Name: To Jin Yong" has not yet determined the game type and has not disclosed the gameplay. It will only be revealed later to define its gameplay.

The production team of the mobile game "Ni Shui Han" has a "complete showdown" and directly stated that it will draw experience and inspiration from many 3A masterpieces in the future, "the strengths of Bo Zhongyou". Judging from the information that has been released, the [Natural Engine] and [Social Intelligence Engine] in the mobile game "Nishuihan" perform particularly well.

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

The mobile game production team of "Backwater Cold" studied the physics and chemistry engines in Genshin Impact, and based on this, they created a [Natural Engine] that conforms to the Five Elements of China. With the blessing of the Natural Engine, players can almost interact with the open world Everything in the game interacts with each other, from birds, fish and insects to flowers and trees. Real environment interaction can greatly enhance the immersion of the game. The idea of ​​

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

[Social Intelligence Engine] comes from "Detroit Become Human", which is famous for its exquisite NPC interactive experience. It is said that in the mobile game "Ni Shui Han", players will sit in a tavern and waiters will come to greet them, and they will be chased and intercepted when playing pranks. Almost all NPCs they encounter have their own stories or can lead you to an adventure. What's more interesting about

is that if players are good at communication, they can even sit down and type and chat with NPCs. These unprecedented things will make players feel that they are integrated into the world in their hands, and that the people around them are real.

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

Judging from the information currently available, whether it is UE5 or ray tracing, both products are amazing in terms of image quality. However, there are currently too few announcements about the gameplay of "Codename: To Jin Yong". It seems that the seam and gameplay similar to Black Wukong + Eternal Calamity has its own merits compared with the "big seam" of the mobile game "Backwater Cold".

While continuing the classic IP, it has continued to make breakthroughs in graphics and gameplay. In recent years, works such as

However, both products are still under production. It is difficult to say which one is better and which one is lower. Let’s look forward to the performance of the two products after they are officially launched. Which one do you think is more suitable for you?

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