span 19span Quest 2 is expected to reach the top-selling _ industry chain when 19span Quest 2 is expected to reach 1,000 million active users in the industry chain _span strong 18strong. Into the profit of content developers-hardware sales growth-positive feedback of more profit for content developers, Quest 2 sales in 2020 will be 2.5 million units, expected to sell 7 million units in 2021, plus Oculus Quest more than 1 million units Oculus Quest series sales will exceed 10 million units. Together with other brands of VR products, it is expected to push the industry into positive feedback. At the same time, the hot sales of Quest 2 has driven other manufacturers to develop similar cost-effective products, which will further promote the increase in sales of VR equipment in 2021, thereby prompting the industry to enter positive feedback.
The rapid growth of high-quality content and the rapid increase in developer income: _strong21span20 strong_strong_span20, according to the platform in 2020, the _strong_span19, according to the 19, strong21span20 span19, strong20span_strong_span 2020 The volume of VR content has achieved an increase of more than 15%. As of July 2021, the growth rate of VR content in 2021 is 6.43%. In 2020, Steam platform VR revenue increased by 71% year-on-year.Facebook's self-built Quest platform adds about 10 high-quality content every month. The revenue of Quest platform has been increasing. In March 2020, more than 20 games have reached 100 U.S. dollars in revenue; by the end of December 2020, more than 60 games have reached 1 million U.S. dollars in revenue, and from September 2020 to February 2021 , 6 games with revenues of more than 10 million U.S. dollars have emerged on the Quest platform, while the previous number was 0, and 10 games with revenues of more than 5 million U.S. dollars have emerged, and the previous number was 3. From the perspective of overall platform revenue, by May 2020, the cumulative revenue scale of the platform’s first anniversary will exceed 100 million U.S. dollars, and by September 2020 it will exceed 150 million U.S. dollars. According to the forecast of VR gyro, by the end of 2021, the cumulative content of the platform will be more than 100 million. The scale of revenue will reach 500 million US dollars.
The supply chain has further matured, greatly improving the user experience: span also improves the popularity of the terminal screen resolution. 6 Dof becomes standard to ensure a good user experience. The short-focus lens technology was first applied to 6 Dof all-in-ones, and more short-focus all-in-ones are expected to emerge in the future, making the all-in-ones display better and lighter.
5G infrastructure advancement will give VR products better mobility: 5G network has fast transmission speed and low latency, which will ensure low latency for VR devices anytime and anywhere, thereby liberating VR The application scenario of the device is restricted.
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