"True Wish Misty Hall" locked the stage where the story took place from the beginning - a foreign hall that cannot be left by conventional means. In addition to the limitations of the character cast, the stories of the three heroines were horrible to homogeneously besides the locked Mina line. The development of the plot is basically defined as a fixed routine from "exploring the way in a foreign museum every day" to "the relationship between the male and female protagonists", and then to "unlocking the knot in the heroine's heart".
As mentioned earlier, Yamato Nakajima is not a screenwriter who is completely consistent with the sugar cube tone. If Baikaishui script can also be concealed by the dedicated acting skills of voice actors and superb CG, then the clumsy portrayal of individual characters in this work really breaks the Sugar Cube Club's signature of "cute characters" as its selling point.
Except for the first mysterious heroine Mina, the characters that appear in this work can indeed be said to have very different personalities. At first glance, the pure and beautiful, arrogant and vicious, gentle and restrained, but can relieve the atmosphere well. The player who is responsible for pretending to be stupid but knows how to read the empty space best seems to be a very common character configuration, but "True Wish Misty Hall" does not seem to find an interaction between these four people.
To put it bluntly, the pure beauty in "True Wish Misty Museum" can almost be regarded as the worst "pride" character I have ever seen in commercial games in recent years. In the common route, she always shows anxiety and irritability about the status quo of "unable to leave", always shows thorny personal emotions to the protagonist who lends a helping hand, and always advocates meaningless exploration of foreign museums. While the story explains the causes of her anxiety in detail in her personal route, she has become the biggest source of anxiety for players who have been in a closed environment for a long time.
Compared with the pure beauty of "arrogant but not charming", the other two childhood sweethearts and drama boys are much more round in shaping characters, but because of the homogeneity of several lines in the script, the charm of Mengkihara Man-wu's characters has been greatly reduced. Under such a premise, if you still regard this work as a work by Candy Cube Club as always, you will easily be overwhelmed by the incongruity between the lines of the entire story.
In comparison, among the three, the image of Xunzi is the most three-dimensional and easiest to be accepted.
What’s more interesting is that although the story is full of straightforward narrative texts and clear foreshadowing, the latter has won the recognition of players with its rich content and explosive emotional rendering - this is something that "True Wish Misty Hall" cannot do.