In fact, "God of War: Ragnarok" has been opened to many media and professional players for the first time to experience it, but the content that can be disclosed is limited at present, so this article is more about explaining personal experience. In addition, this article only reviews the early content of "God of War: Ragnarok", and the richer system and gameplay in the later stage are not involved. The title of this article also points out this point. Let's only talk about the game's initial impression . In terms of art, "God of War: Ragnarok" and "God of War" (2018) are in line with each other's style, and there is no change in style. You can also know when you look at the screenshots. As for the plot, the new work and the previous work are also a continuous story. Before officially entering "God of War: Ragnarok", the developer also thoughtfully provided the "Summary" function in the opening menu, hoping to help old players recall the previous plot in one or two minutes. As for new players, the doctor recommends playing the previous work directly or watching the detailed plot video.
After several hours of experience, the doctor personally felt that there were no innovative changes in "God of War: Ragnarok". The new plot, new enemies, and the new system after optimization and adjustment all made it look like the previous work's enhanced version ! Of course, the one-scene of the Santa Monica Studio's signature still exists. You should think that "God of War: Ragnarok" is a large paid DLC for "God of War", which is actually a thing of the past. The specific story details of
will not be detailed in the doctor's words, it is better for everyone to experience it in the game in person. Here are only a few things that impressed me a lot, such as: Although Atreus is three years older in this work, he is still a naughty child in a rebellious period. He has a irritable personality and likes to do things secretly without hiding his father. The emotional direction between father and son is still the focus of attention. The bosses that Kui Ye needs to face are all powerful, and the boss battles that are all very exciting, making people excited! In terms of combat, if you have played the previous work, you should be able to get started quickly. We can see that Kui Ye can use the Leviathan Axe and Chaos Double Blades at the beginning, with some new action elements added to the battle, and more changes have been made; in addition to the new abilities of the weapon, Kui Ye will also obtain two new shields - the "Fearless Shield" that can greatly increase the enemy's stun value and the "Stone Wall Shield" that can withstand multiple attacks by the enemy and then release energy. Players can choose to use it according to their preferences.
After being modified, Atreus's bow can shoot special attacks similar to sound wave arrows. In addition to blasting some obstacles that block the way and treasure chest, shooting on the enemy can also cooperate with the father's attack. It is still a practical and good helper. Of course, as Sony's original work, the game supports DualSense quite well. The vibration, tactile feedback, and dynamic adaptive trigger functions of the handle are all performed during the battle.
It is worth mentioning: in the new work, "Odin's Raven" is still there, and there are still "flying axe puzzles" that make many people have a headache. There are quite a few places to climb up and down, left and right in the scene. The doctor even thought of "The Uncharted Sea"! "God of War: Ragnarok" is worthy of being an enhanced version of the previous work, and all the above elements are followed! I personally think the overall quality of the game is still good, but as a enhanced version (DLC) without a big breakthrough, "God of War: Ragnarok" should be difficult to compete with "Eldon Fargo" for the Best Game of the Year Award.